9386 cards found
Recover

Recover {2}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.
Recross the Paths

Recross the Paths {2}{G}

Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand.
Recumbent Bliss

Recumbent Bliss {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Recurring Insight

Recurring Insight {4}{U}{U}

Sorcery
Draw cards equal to the number of cards in target opponent's hand.
Rebound
  • Rise of the Eldrazi
Red Elemental Blast

Red Elemental Blast {R}

Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Sun's Zenith

Red Sun's Zenith {X}{R}

Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
  • Mirrodin Besieged
Red-Hot Hottie

Red-Hot Hottie {2}{R}{R}

Creature - Elemental
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
She was winning the Dominarian "Are You Hot?" competition until disaster struck during the wet T-shirt round.
2/5
  • Unhinged
Redeem

Redeem {1}{W}

Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus
Redeem the Lost

Redeem the Lost {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
  • Morningtide
Redirect

Redirect {U}{U}

Instant
You may choose new targets for target spell.
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."
—Jace Beleren, to Garruk Wildspeaker
Reduce to Dreams

Reduce to Dreams {3}{U}{U}

Sorcery
Return all artifacts and enchantments to their owners' hands.
"This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them."
—Sensei Hisoka
  • Betrayers of Kamigawa
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
Reflex Sliver

Reflex Sliver {3}{G}

Creature - Sliver
All Sliver creatures have haste.
"This sliver comes into the world a perfect predator. It's ready to hunt and devour its first meal within seconds of hatching."
—Rukarumel, field journal
2/2
Reflexes

Reflexes {R}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Reforge the Soul

Reforge the Soul {3}{R}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Miracle {1}{R}
In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
Refraction Trap

Refraction Trap {3}{W}

Instant - Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
  • Worldwake
Refreshing Elixir

Refreshing Elixir

Artifact
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Refreshing Elixir is put into a graveyard from anywhere, each player gains 5 life.
  • Battle the Horde
Regal Force

Regal Force {4}{G}{G}{G}

Creature - Elemental
When Regal Force enters, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
5/5
Related card: Freyalise, Skyshroud Partisan
Regathan Firecat

Regathan Firecat {2}{R}

Creature - Elemental Cat
It stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers.
4/1
Regenerate

Regenerate {1}{G}

Instant
Regenerate target creature.
"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."
  • Magic 2010
Regeneration

Regeneration {1}{G}

Enchantment - Aura
Enchant creature
{G}: Regenerate enchanted creature.
Regress

Regress {2}{U}

Instant
Return target permanent to its owner's hand.
"Never look too deep, where the waters turn dark. What the sea has hidden there may not stay down forever."
—Jaby, Silundi Sea nomad
Regrowth

Regrowth {1}{G}

Sorcery
Return target card from your graveyard to your hand.
While the root remains, the tree yet lives.
Related cards: Garth One-Eye Key to the Archive
Reign of the Pit

Reign of the Pit {4}{B}{B}

Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Reincarnation

Reincarnation {1}{G}{G}

Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
"You cannot imagine what eyes you may look through tomorrow."
—Aerona, elder druid