1206 cards found
Jace, Unraveler of Secrets

Jace, Unraveler of Secrets {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Scry 1, then draw a card.
[–2]: Return target creature to its owner's hand.
[–8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Loyalty:
5
Jar of Eyeballs

Jar of Eyeballs {3}

Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Joint Assault

Joint Assault {G}

Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
"By my power, werewolves shall become the wolfir, our allies in combat against darkness."
—Avacyn's Cursemute Decree
  • Avacyn Restored
Just the Wind

Just the Wind {1}{U}

Instant
Return target creature to its owner's hand.
Madness {U}
"There's nothing to worry about."
Kessig Cagebreakers

Kessig Cagebreakers {4}{G}

Creature - Human Rogue
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
"They put bars on these noble beasts and then wonder why werewolves target our towns."
3/4
Kessig Dire Swine

Kessig Dire Swine {4}{G}{G}

Creature - Boar Horror
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
In the quiet of the Somberwald, new horrors stir.
6/6
  • Shadows over Innistrad
Kessig Forgemaster
Flameheart Werewolf

Kessig Forgemaster {1}{R}

Creature - Human Shaman Werewolf
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
2/1
Card has other part: Flameheart Werewolf
  • Shadows over Innistrad
Kessig Malcontents

Kessig Malcontents {2}{R}

Creature - Human Warrior
When Kessig Malcontents enters, it deals damage to target player or planeswalker equal to the number of Humans you control.
Discontent is a powerful weapon in the hands of a mob.
3/1
  • Avacyn Restored
Kessig Prowler
Sinuous Predator

Kessig Prowler {G}

Creature - Werewolf Horror
{4}{G}: Transform Kessig Prowler.
In the wake of Emrakul, some werewolves' human forms were lost forever.
2/1
Card has other part: Sinuous Predator
  • Eldritch Moon
Kessig Recluse

Kessig Recluse {2}{G}{G}

Creature - Spider
Reach
Deathtouch
Its silk is highly prized, but then again, so is your life.
2/3
  • Dark Ascension
Kessig Wolf

Kessig Wolf {2}{R}

Creature - Wolf
{1}{R}: Kessig Wolf gains first strike until end of turn.
"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all."
—Saint Trogen, the Slayer
3/1
  • Innistrad
Kessig Wolf Run

Kessig Wolf Run

Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
Killing Wave

Killing Wave {X}{B}

Sorcery
For each creature, its controller sacrifices it unless they pay X life.
"I come looking for demons and I find a plane full of angels. I hate angels."
—Liliana Vess
Kindercatch

Kindercatch {3}{G}{G}{G}

Creature - Spirit
In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.
6/6
  • Innistrad
Kindly Stranger
Demon-Possessed Witch

Kindly Stranger {2}{B}

Creature - Human
Delirium{2}{B}: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.
"I'm not afraid out here, for I know that a higher power protects me."
2/3
Card has other part: Demon-Possessed Witch
Krallenhorde Howler
Duskwatch Recruiter

Krallenhorde Howler

Creature - Werewolf
(Color indicator: Krallenhorde Howler is green)
Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
3/3
Card has other part: Duskwatch Recruiter
Krallenhorde Killer
Wolfbitten Captive

Krallenhorde Killer

Creature - Werewolf
(Color indicator: Krallenhorde Killer is green)
{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
2/2
Card has other part: Wolfbitten Captive
  • Dark Ascension
Krallenhorde Wantons
Grizzled Outcasts

Krallenhorde Wantons

Creature - Werewolf
(Color indicator: Krallenhorde Wantons is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
The boot prints became paw prints, and they led right back into town.
7/7
Card has other part: Grizzled Outcasts
  • Innistrad
Kruin Outlaw
Terror of Kruin Pass

Kruin Outlaw {1}{R}{R}

Creature - Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
"Hold tight. I've got a surprise for them."
2/2
Card has other part: Terror of Kruin Pass
Kruin Striker

Kruin Striker {1}{R}

Creature - Human Warrior
Whenever another creature you control enters, Kruin Striker gets +1/+0 and gains trample until end of turn.
Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."
2/1
Laboratory Brute

Laboratory Brute {3}{U}

Creature - Zombie Horror
When Laboratory Brute enters, mill four cards.
It keeps intruders out and experiments in.
3/3
Laboratory Maniac

Laboratory Maniac {2}{U}

Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
2/2
Lair Delve

Lair Delve {2}{G}

Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."
  • Avacyn Restored
Lambholt Butcher
Lambholt Pacifist

Lambholt Butcher

Creature - Werewolf
(Color indicator: Lambholt Butcher is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
True peace can't be achieved until everyone else is dead.
4/4
Card has other part: Lambholt Pacifist
  • Shadows over Innistrad
Lambholt Elder
Silverpelt Werewolf

Lambholt Elder {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
"Be wary of the seemingly gentle souls. The weak here were slaughtered long ago."
—Rem Karolus, Blade of the Inquisitors
1/2
Card has other part: Silverpelt Werewolf
  • Dark Ascension