10414 cards found
Oboro, Palace in the Clouds

Oboro, Palace in the Clouds

Legendary Land
{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below.
  • Tales of Middle-earth Commander 371 401 401z
  • Saviors of Kamigawa
Obosh, the Preypiercer

Obosh, the Preypiercer {3}{B/R}{B/R}

Legendary Creature - Hellion Horror
Companion — Your starting deck contains only cards with odd mana values and land cards.
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/5
Obscura Ascendancy

Obscura Ascendancy {W}{U}{B}

Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.
As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
Obscura Confluence

Obscura Confluence {1}{W}{U}{B}

Instant
Choose three. You may choose the same mode more than once.
• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
• Target creature connives.
• Target player returns a creature card from their graveyard to their hand.
Obscura Interceptor

Obscura Interceptor {1}{W}{U}{B}

Creature - Octopus Wizard
Flash
Lifelink
When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand.
3/1
Obscura Polymorphist

Obscura Polymorphist {1}{W}{U}

Creature - Octopus Wizard
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
2/2
  • Alchemy: New Capenna
Obscuring Aether

Obscuring Aether {G}

Enchantment
Face-down creature spells you cast cost {1} less to cast.
{1}{G}: Turn Obscuring Aether face down.
Obscuring Haze

Obscuring Haze {2}{G}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Whether hunter or hunted, Kathril chooses when it is seen.
Obsessive Collector

Obsessive Collector {3}{U}

Creature - Spirit
Flying
Ward {2}
Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
4/4
  • Alchemy: Innistrad
Obsidian Charmaw

Obsidian Charmaw {3}{R}{R}

Creature - Dragon
This spell costs {1} less to cast for each land your opponents control that could produce {C}.
Flying
When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.
4/4
Obsidian Obelisk

Obsidian Obelisk {2}

Artifact
Obsidian Obelisk enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
  • Dominaria United Commander 18 94
Obstinate Baloth

Obstinate Baloth {2}{G}{G}

Creature - Beast
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4/4
Obstinate Familiar

Obstinate Familiar {R}

Creature - Lizard
If you would draw a card, you may skip that draw instead.
"Lizards make excellent familiars. They never know when they've lost."
—Matoc, lavamancer
1/1
  • Odyssey
Obzedat's Aid

Obzedat's Aid {3}{W}{B}

Sorcery
Return target permanent card from your graveyard to the battlefield.
"The Obzedat have revived you with purpose. Don't squander their blessing."
—Teysa Karlov, Grand Envoy of Orzhov
  • Dragon's Maze
Obzedat, Ghost Council

Obzedat, Ghost Council {1}{W}{W}{B}{B}

Legendary Creature - Spirit Advisor
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5/5
Occult Epiphany

Occult Epiphany {X}{U}

Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
In a single unending moment, a hundred lifetimes of knowledge coursed through his unraveling mind.
  • Crimson Vow Commander 14 52
Ochre Jelly

Ochre Jelly {X}{G}

Creature - Ooze
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0/0
Related card: Ochre Jelly (Alchemy)
  • Adventures in the Forgotten Realms Promos 196a 196p 196s
  • Adventures in the Forgotten Realms 196 330
Ochre Jelly (Alchemy)

Ochre Jelly (Alchemy) {X}{G}

Creature - Ooze
Trample
Ward {2}
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0/0
Related card: Ochre Jelly
  • Adventures in the Forgotten Realms
Octavia, Living Thesis

Octavia, Living Thesis {8}{U}{U}

Legendary Creature - Elemental Octopus
This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward {8}
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
8/8
Octopus Umbra

Octopus Umbra {3}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor
Oddly Uneven

Oddly Uneven {3}{W}{W}

Sorcery
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
The odds are good, but the goods are odd.
Odds

Odds {U}{R}

Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Card has other part: Ends
Odric, Blood-Cursed

Odric, Blood-Cursed {1}{R}{W}

Legendary Creature - Vampire Soldier
When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.
3/3
Odric, Lunarch Marshal

Odric, Lunarch Marshal {3}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3/3
Odric, Master Tactician

Odric, Master Tactician {2}{W}{W}

Legendary Creature - Human Soldier
First strike
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4