8428 cards found
Sarkhan's Rage

Sarkhan's Rage {4}{R}

Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.
Sarkhan's Unsealing

Sarkhan's Unsealing {3}{R}

Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Sarkhan, Dragonsoul

Sarkhan, Dragonsoul {4}{R}{R}

Legendary Planeswalker - Sarkhan
[+2]: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.
[–3]: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
[–9]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Loyalty:
5
Sarkhan, Fireblood

Sarkhan, Fireblood {1}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: You may discard a card. If you do, draw a card.
[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
[–7]: Create four 5/5 red Dragon creature tokens with flying.
Loyalty:
3
Sarulf, Realm Eater

Sarulf, Realm Eater {1}{B}{G}

Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3
Saruman of Many Colors

Saruman of Many Colors {3}{W}{U}{B}

Legendary Creature - Avatar Wizard
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4
Saryth, the Viper's Fang

Saryth, the Viper's Fang {2}{G}{G}

Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3/4
Saskia the Unyielding

Saskia the Unyielding {B}{R}{G}{W}

Legendary Creature - Human Soldier
Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3/4
Satoru Umezawa

Satoru Umezawa {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {2}{U}{B}.
2/4
Related card: Satoru Umezawa (Alchemy)
Satoru, the Infiltrator

Satoru, the Infiltrator {U}{B}

Legendary Creature - Human Ninja Rogue
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
"This backwater doesn't have a single wall, ward, or guard that could keep me out."
2/3
  • Outlaws of Thunder Junction Promos 230p 230s
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Satsuki, the Living Lore

Satsuki, the Living Lore {G}{W}

Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
1/3
Satyr Enchanter

Satyr Enchanter {1}{G}{W}

Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
2/2
Sauron's Ransom

Sauron's Ransom {1}{U}{B}

Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
"He was dear to you, I see. And now he shall endure the slow torment of years."
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Promos
  • The Lord of the Rings: Tales of Middle-earth 225 371 676 782
Sauron, the Dark Lord

Sauron, the Dark Lord {3}{U}{B}{R}

Legendary Creature - Avatar Horror
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
Related cards: The Ring The Ring Tempts You
Sauron, the Necromancer

Sauron, the Necromancer {3}{B}{B}

Legendary Creature - Avatar Horror
Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
4/4
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Promos
  • The Lord of the Rings: Tales of Middle-earth 106 310 557 802
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Savage Lands

Savage Lands

Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Savage Punch

Savage Punch {1}{G}

Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Savai Triome

Savai Triome

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Savai Triome enters the battlefield tapped.
Cycling {3}
Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.
Savannah

Savannah

Land - Forest Plains
({T}: Add {G} or {W}.)
Savannah Lions

Savannah Lions {W}

Creature - Cat
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
2/1
Savior of Ollenbock

Savior of Ollenbock {1}{W}{W}

Creature - Human Soldier
Training
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
1/2
Savor the Moment

Savor the Moment {1}{U}{U}

Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
"I do."
Savra, Queen of the Golgari

Savra, Queen of the Golgari {2}{B}{G}

Legendary Creature - Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
2/2