7351 cards found
Sword of the Meek

Sword of the Meek {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Sword of the Paruns

Sword of the Paruns {4}

Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Sword of the Squeak

Sword of the Squeak {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature.
Equip {2}
  • Bloomburrow Commander 40 72
Sworn Guardian

Sworn Guardian {1}{U}

Creature - Merfolk Warrior
For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.
1/3
Sygg, River Cutthroat

Sygg, River Cutthroat {U/B}{U/B}

Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
1/3
Sylvok Lifestaff

Sylvok Lifestaff {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip {1}
The druid's lifestaff connects her to generations of bygone Sylvok.
  • Scars of Mirrodin
Sylvok Replica

Sylvok Replica {3}

Artifact Creature - Shaman
{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
All the zeal of the Sylvok with only a trace of their conservancy.
1/3
  • Scars of Mirrodin
Symbol of Unsummoning

Symbol of Unsummoning {2}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."
—Kate Chopin, The Awakening
Symmetry Matrix

Symmetry Matrix {4}

Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card.
"Achieving perfection is simple. Watch, I'll do it twice."
—Mishra
  • The Brothers' War
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
  • Strixhaven: School of Mages
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Synapse Sliver

Synapse Sliver {4}{U}

Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
"Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected."
—Riptide Project researcher
3/3
Synchronized Eviction

Synchronized Eviction {4}{U}

Instant
This spell costs {2} less to cast if you control at least two creatures that share a creature type.
Put target nonland permanent into its owner's library second from the top.
"I told you this one would be a handful."
  • Jumpstart 2022
Synchronous Sliver

Synchronous Sliver {4}{U}

Creature - Sliver
All Sliver creatures have vigilance.
"With a twitch of its muscles, its timeline forks. Then, just as quickly, its two selves reintegrate. Causality, strangely, seems not to mind."
—Rukarumel, field journal
3/3
  • Planar Chaos
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Fool! Can't you see the tide has turned against you?"
Synod Artificer

Synod Artificer {2}{U}

Creature - Vedalken Artificer
{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect.
1/2
  • Darksteel
Synod Centurion

Synod Centurion {4}

Artifact Creature - Construct
When you control no other artifacts, sacrifice Synod Centurion.
"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die."
—Pontifex, elder researcher
4/4
Synod Sanctum

Synod Sanctum {1}

Artifact
{2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
Synth Infiltrator

Synth Infiltrator {3}{U}{U}

Artifact Creature - Synth
Improvise
You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
0/0
Synthesis Pod

Synthesis Pod {3}{U/P}

Artifact
{1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost.
  • Phyrexia: All Will Be One Commander 23 33
Synthetic Destiny

Synthetic Destiny {4}{U}{U}

Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
To Jin-Gitaxias, perfection is not a goal, but a process.
Syphon Essence

Syphon Essence {2}{U}

Instant
Counter target creature or planeswalker spell. Create a Blood token.
The third step in creating a skaab requires draining the body of blood and replacing it with viscus vitae, a mixture of angel's blood and lamp oil.
Syr Elenora, the Discerning

Syr Elenora, the Discerning {3}{U}{U}

Legendary Creature - Human Knight
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters, draw a card.
Spells your opponents cast that target Syr Elenora cost {2} more to cast.
*/4
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender {2}

Legendary Artifact Creature - Food Knight
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
3/1
  • Wilds of Eldraine 252 369
  • Wilds of Eldraine Promos 252p 252s
Séance Board

Séance Board {2}

Artifact
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.
{T}: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
  • Duskmourn: House of Horror Commander 40 67