9386 cards found
Primalcrux

Primalcrux {G}{G}{G}{G}{G}{G}

Creature - Elemental
Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
When nature is backed into a corner, just like its children, it lashes out.
*/*
  • Eventide
Prime Speaker Zegana

Prime Speaker Zegana {2}{G}{G}{U}{U}

Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
1/1
Primeval Bounty

Primeval Bounty {5}{G}

Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Primeval Force

Primeval Force {2}{G}{G}{G}

Creature - Elemental
When Primeval Force enters, sacrifice it unless you sacrifice three Forests.
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
8/8
Primeval Light

Primeval Light {3}{G}

Sorcery
Destroy all enchantments target player controls.
"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."
—Dravash, dowsing shaman
  • Guildpact
Primeval Shambler

Primeval Shambler {4}{B}

Creature - Horror Mercenary
{B}: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
3/3
Primeval Titan

Primeval Titan {4}{G}{G}

Creature - Giant
Trample
Whenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
When nature calls, run.
6/6
Primordial Hydra

Primordial Hydra {X}{G}{G}

Creature - Hydra
Primordial Hydra enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
Primordial Sage

Primordial Sage {4}{G}{G}

Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
4/5
Prince of Thralls

Prince of Thralls {4}{U}{B}{B}{R}

Creature - Demon
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
"There are none alive that I cannot crush. There are none dead that I do not command."
7/7
Related card: Demon's Herald
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
Prismwake Merrow

Prismwake Merrow {2}{U}

Creature - Merfolk Wizard
Flash
When Prismwake Merrow enters, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
2/1
  • Shadowmoor
Prison Term

Prison Term {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Pristine Talisman

Pristine Talisman {3}

Artifact
{T}: Add {C}. You gain 1 life.
"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Enchantment
Other permanents you control have hexproof.
Prized Elephant

Prized Elephant {3}{W}

Creature - Elephant
Prized Elephant gets +1/+1 as long as you control a Forest.
{G}: Prized Elephant gains trample until end of turn.
3/3
  • Magic 2013
Prized Unicorn

Prized Unicorn {3}{G}

Creature - Unicorn
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."
—Dionus, elvish archdruid
2/2
Related card: Loose in the Park
Proclamation of Rebirth

Proclamation of Rebirth {2}{W}

Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Prodigal Pyromancer

Prodigal Pyromancer {2}{R}

Creature - Human Wizard
{T}: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
1/1
Related card: Prodigal Sorcerer
Profane Command

Profane Command {X}{B}{B}

Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn.
Profit

Profit {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Fuse
Card has other part: Loss
Progenitor Mimic

Progenitor Mimic {4}{G}{U}

Creature - Shapeshifter
You may have Progenitor Mimic enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
0/0
Progenitus

Progenitus {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature - Hydra Avatar
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
The Soul of the World has returned.
10/10