2055 cards found
Evra, Halcyon Witness

Evra, Halcyon Witness {4}{W}{W}

Legendary Creature - Avatar
Lifelink
{4}: Exchange your life total with Evra, Halcyon Witness's power.
"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own."
—Fall of the Thran
4/4
Exalted Angel

Exalted Angel {4}{W}{W}

Creature - Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W}
4/5
Excavating Anurid

Excavating Anurid {4}{G}

Creature - Frog Beast
When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Turg's spawn ruled long after he croaked.
4/4
Excogitator Sphinx

Excogitator Sphinx {2}{U}{U}

Creature - Sphinx Detective
Flying
Whenever one or more creatures you control deal combat damage to a player, investigate.
{1}, Sacrifice a Clue: Seek an instant or sorcery card.
4/4
  • Alchemy: Murders at Karlov Manor
Exemplar of Strength

Exemplar of Strength {1}{G}

Creature - Human Warrior
When Exemplar of Strength enters, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
"No one is born worthy."
4/4
Experiment Kraj

Experiment Kraj {2}{G}{G}{U}{U}

Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
4/6
Experiment Twelve

Experiment Twelve {3}{G}

Creature - Elf Lizard Warrior
Trample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise {4}{G}
4/4
  • Murders at Karlov Manor Commander 37 347
Exquisite Huntmaster

Exquisite Huntmaster {3}{B}

Creature - Elf Warrior
When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.
Encore {4}{B}
4/2
  • Commander Legends
Extravagant Spirit

Extravagant Spirit {3}{U}

Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
The fewer your possessions, the fewer your worries.
4/4
  • Mercadian Masques
Extruder

Extruder {4}

Artifact Creature - Juggernaut
Echo {4}
Sacrifice an artifact: Put a +1/+1 counter on target creature.
As the invasion drew closer, Urza's means began to resemble Phyrexia's end.
4/3
Exuberant Wolfbear

Exuberant Wolfbear {3}{G}

Creature - Wolf Bear
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
Sometimes the eludha is a sacred harmony of souls. Sometimes the bonder grabs some fur and holds on tight.
4/4
Related card: Loose in the Park
Ezuri's Brigade

Ezuri's Brigade {2}{G}{G}

Creature - Elf Warrior
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
Riding ravenous, ever-growing vorracs is almost as dangerous as fitting them with saddles.
4/4
  • Scars of Mirrodin
Ezzaroot Channeler

Ezzaroot Channeler {5}{G}

Creature - Treefolk Druid
Reach
Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.
{T}: You gain 2 life.
4/6
Faithbound Judge
Sinner's Judgment

Faithbound Judge {1}{W}{W}

Creature - Spirit Soldier
Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W}
4/4
Card has other part: Sinner's Judgment
Falkenrath Aristocrat

Falkenrath Aristocrat {2}{B}{R}

Creature - Vampire Noble
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
"Your blood is quite pleasing. A pity there's not enough for both of us."
4/1
Falkenrath Celebrants

Falkenrath Celebrants {4}{R}

Creature - Vampire
Menace
When Falkenrath Celebrants enters, create two Blood tokens.
4/4
Fallen Cleric

Fallen Cleric {4}{B}

Creature - Zombie Cleric
Protection from Clerics
Morph {4}{B}
The most terrifying zombies are those with just a hint of their old selves left.
4/2
  • Onslaught
Fallow Wurm

Fallow Wurm {2}{G}

Creature - Wurm
When Fallow Wurm enters, sacrifice it unless you discard a land card.
The wurm's wake
—Elvish expression meaning "ruined crops"
4/4
  • Weatherlight
Famished Foragers

Famished Foragers {3}{R}

Creature - Vampire
When Famished Foragers enters, if an opponent lost life this turn, add {R}{R}{R}.
{2}{R}, Discard a card: Draw a card.
Furious to find the workshop empty, the starving vampires flew into a frenzy.
4/3
Fanatic of Mogis

Fanatic of Mogis {3}{R}

Creature - Minotaur Shaman
When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red.
4/2
Fangblade Eviscerator
Fangblade Brigand

Fangblade Eviscerator

Creature - Werewolf
(Color indicator: Fangblade Eviscerator is red)
{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
{4}{R}: Creatures you control get +2/+0 until end of turn.
Nightbound
4/5
Card has other part: Fangblade Brigand
Fangorn, Tree Shepherd

Fangorn, Tree Shepherd {4}{G}{G}{G}

Legendary Creature - Treefolk
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
"I am an Ent. Fangorn is my name according to some, Treebeard others make it."
4/10
Fangren Firstborn

Fangren Firstborn {1}{G}{G}{G}

Creature - Beast
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
In the Tangle, bad is often followed by worse.
4/2
Fangren Hunter

Fangren Hunter {3}{G}{G}

Creature - Beast
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
4/4
Fangren Pathcutter

Fangren Pathcutter {4}{G}{G}

Creature - Beast
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
"Tracking a fangren pack is easy. Catching up to one is fatal."
—Viridian scout
4/6