33454 cards found
Dragon-Style Twins

Dragon-Style Twins {3}{R}{R}

Creature - Human Monk
Double strike
Prowess
"We are the flicker of the flame and its heat, the two sides of a single blade."
3/3
Curse of Predation

Curse of Predation {2}{G}

Enchantment - Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
"Hunters feed on the fear of their prey."
—Garruk Wildspeaker
Aurora Phoenix

Aurora Phoenix {4}{R}{R}

Creature - Phoenix
Flying
Cascade
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
5/3
Impostor of the Sixth Pride

Impostor of the Sixth Pride {1}{W}

Creature - Shapeshifter
Changeling
The tribe was as strong as his longing, their territory as vast as his isolation. The changeling knew he had found a home, and a form.
3/1
Liliana, Death Wielder

Liliana, Death Wielder {5}{B}{B}

Legendary Planeswalker - Liliana
[+2]: Put a -1/-1 counter on up to one target creature.
[–3]: Destroy target creature with a -1/-1 counter on it.
[–10]: Return all creature cards from your graveyard to the battlefield.
Loyalty:
5
Related card: Liliana's Influence
  • Amonkhet
Nissa of Shadowed Boughs

Nissa of Shadowed Boughs {2}{B}{G}

Legendary Planeswalker - Nissa
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa.
[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
[–5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Loyalty:
4
Kardum, Patron of Flames

Kardum, Patron of Flames {2}{R}{R}

Legendary Creature - Demon
Haste
Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.
When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
4/3
  • Alchemy Horizons: Baldur's Gate
Enter the Dungeon

Enter the Dungeon {B}{B}

Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
Shieldmage Elder

Shieldmage Elder {5}{W}

Creature - Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
"You may fight if I deem your cause worthy."
2/3
  • Onslaught
Cast Down

Cast Down {1}{B}

Instant
Destroy target nonlegendary creature.
"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—Chainer's Torment
Relm's Sketching

Relm's Sketching {2}{U}{U}

Sorcery
Create a token that's a copy of target artifact, creature, or land.
In her pictures she captures everything: forests, water, light . . . the very essence of the things she paints.
  • Final Fantasy
Slaughter-Priest of Mogis

Slaughter-Priest of Mogis {B}{R}

Creature - Minotaur Shaman
Whenever you sacrifice a permanent, this creature gets +2/+0 until end of turn.
{2}, Sacrifice another creature or an enchantment: This creature gains first strike until end of turn.
"Mogis is pleased by this offering. Bring him more!"
2/2
  • Theros Beyond Death
Conqueror's Foothold
Conqueror's Galleon

Conqueror's Foothold

Land
{T}: Add {C}.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
Card has other part: Conqueror's Galleon
Tend the Pests

Tend the Pests {B}{G}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.
"I've got a special treat for you today."
  • Strixhaven: School of Mages
Psychic Theft

Psychic Theft {1}{U}

Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
  • Prophecy
Rampart Crawler

Rampart Crawler {B}

Creature - Lizard Mercenary
This creature can't be blocked by Walls.
"Not even the magistrate in his lofty tower is out of our reach."
—Cateran overlord
1/1
  • Mercadian Masques
Hazerider Drake

Hazerider Drake {2}{W}{U}

Creature - Drake
Flying, protection from red
"The hazerider danced in the thunderstorm and sang to its music."
—Afari, Tales
2/3
  • Mirage
Introduction to Prophecy

Introduction to Prophecy {3}

Sorcery - Lesson
Scry 2, then draw a card.
Final grades are posted on the first day of class.
  • Strixhaven: School of Mages
Suncleanser

Suncleanser {1}{W}

Creature - Human Cleric
When this creature enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
1/4
Mana Breach

Mana Breach {2}{U}

Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.
Witch's Mark

Witch's Mark {1}{R}

Sorcery
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control.
Scarwood Goblins

Scarwood Goblins {R}{G}

Creature - Goblin
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
2/2
  • The Dark
Winter's Grasp

Winter's Grasp {1}{G}{G}

Sorcery
Destroy target land.
Summer is buried there, centuries deep;
A crypt of years where seasons sleep.
Call for Unity

Call for Unity {3}{W}{W}

Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
The "leaking spire" stands for liberation from Consulate control.
Tar Pitcher

Tar Pitcher {3}{R}

Creature - Goblin Shaman
{T}, Sacrifice a Goblin: This creature deals 2 damage to any target.
"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ."
—A tale of Auntie Grub
2/2