10987 cards found
Mindleecher

Mindleecher {4}{B}{B}

Creature - Nightmare
Mutate {4}{B}
Flying
Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
5/5
  • Commander 2020
Mindless Automaton

Mindless Automaton {4}

Artifact Creature - Construct
Mindless Automaton enters with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0/0
Mindlink Mech

Mindlink Mech {2}{U}

Artifact - Vehicle
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
4/3
Related card: Experimental Pilot
Mindlock Orb

Mindlock Orb {3}{U}

Artifact
Players can't search libraries.
Rogue mechanists once rummaged through the wastes of the Tidehollow, constructing unauthorized golems to threaten the hegemony of the sphinxes. The orbs put a stop to that.
Mindmoil

Mindmoil {4}{R}

Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
—Trigori, Azorius senator
Mindreaver

Mindreaver {U}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
2/1
  • Born of the Gods
Minds Aglow

Minds Aglow {U}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Mindshrieker

Mindshrieker {1}{U}

Creature - Spirit Bird
Flying
{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
1/1
  • Innistrad
Mindslaver

Mindslaver {6}

Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn.
Mindslaver Toolkit

Mindslaver Toolkit {0}

Artifact
{T}: Target opponent gains control of Mindslaver Toolkit.
{X}, {T}: Choose any number —
• You lose X life
• You discard X cards
• You sacrifice X permanents
  • Unknown Event
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When Mindslicer dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3
Mindsparker

Mindsparker {1}{R}{R}

Creature - Elemental
First strike
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
3/2
  • Magic 2014
Mindsplice Apparatus

Mindsplice Apparatus {3}{U}

Artifact
Flash
At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.
Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus.
  • Phyrexia: All Will Be One Promos 63p 63s
  • Phyrexia: All Will Be One 63 382
Mindswipe

Mindswipe {X}{U}{R}

Instant
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer
  • Khans of Tarkir
Mindwarper

Mindwarper {2}{B}{B}

Creature - Spirit
Mindwarper enters with three +1/+1 counters on it.
{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
0/0
  • Stronghold
Mindwrack Liege

Mindwrack Liege {3}{U/R}{U/R}{U/R}

Creature - Horror
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
4/4
  • Double Masters 2022 255 526
  • Eventide
Mine Layer

Mine Layer {3}{R}

Creature - Dwarf
{1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves the battlefield, remove all mine counters from all lands.
1/1
  • Odyssey
Mine, Mine, Mine!

Mine, Mine, Mine! {4}{G}{G}

Enchantment
When Mine, Mine, Mine! enters, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
  • Unglued
Mines of Moria

Mines of Moria

Legendary Land
Mines of Moria enters tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
"Moria! Moria! Wonder of the Northern world!"
—Glóin
Minion Reflector

Minion Reflector {5}

Artifact
Whenever a nontoken creature you control enters, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
To crack a mirror is to provide an opening for the reflection to escape.
  • Shards of Alara
Minion of Leshrac

Minion of Leshrac {4}{B}{B}{B}

Creature - Demon Minion
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
5/5
Minion of Tevesh Szat

Minion of Tevesh Szat {4}{B}{B}{B}

Creature - Demon Minion
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
"A minion given over to Tevesh Szat is a stronger minion gained."
—Lim-Dûl, the Necromancer
4/4
Minion of the Mighty

Minion of the Mighty {R}

Creature - Kobold
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0/1
  • Adventures in the Forgotten Realms Promos 156a 156p 156s
  • Adventures in the Forgotten Realms 156 320
Minion of the Wastes

Minion of the Wastes {3}{B}{B}{B}

Creature - Minion
Trample
As Minion of the Wastes enters, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
*/*
  • Tempest
Minn, Wily Illusionist

Minn, Wily Illusionist {1}{U}{U}

Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3
  • Forgotten Realms Commander 16 285