7410 cards found
Steal Artifact

Steal Artifact {2}{U}{U}

Enchantment - Aura
Enchant artifact
You control enchanted artifact.
Steal Enchantment

Steal Enchantment {U}{U}

Enchantment - Aura
Enchant enchantment
You control enchanted enchantment.
"Why should I flatter another with imitation when I can satisfy myself through possession?"
—Ertai, wizard adept
  • Tempest
Stealer of Secrets

Stealer of Secrets {2}{U}

Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
Stealth Mission

Stealth Mission {2}{U}

Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
"What they don't know will definitely hurt them."
—Lazav
  • War of the Spark
Steam Clean

Steam Clean {1}{U}

Sorcery - Adventure
Return target nonland permanent to its owner's hand.
Card has other part: Scalding Viper
Steam Frigate

Steam Frigate {2}{U}

Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
3/3
  • Portal Second Age
Steamclaw

Steamclaw {2}

Artifact
{3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
"There's dead, and then there's dead dead."
—Steamclaw driver
  • Odyssey
Steamcore Scholar

Steamcore Scholar {2}{U}

Creature - Weird Detective
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
"Hm. That's weird."
2/2
  • Murders at Karlov Manor Promos 71p 71s
  • Murders at Karlov Manor 71 397
Steamcore Weird

Steamcore Weird {3}{U}

Creature - Weird
When Steamcore Weird enters, if {R} was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
1/3
Steaming Sauna

Steaming Sauna {3}{U}{U}

Enchantment - Room
You have no maximum hand size.
At the beginning of your end step, draw a card.
Card has other part: Roaring Furnace
  • Duskmourn: House of Horror Promos 230pb 230sb
  • Duskmourn: House of Horror 230b 343b
Steel Dromedary

Steel Dromedary {3}

Artifact Creature - Camel
Steel Dromedary enters tapped with two +1/+1 counters on it.
Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
2/2
  • Modern Horizons 2
Steel Exemplar

Steel Exemplar {5}

Artifact Creature - Wizard
Trample
Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.
4/4
  • The Brothers' War
Steel Golem

Steel Golem {3}

Artifact Creature - Golem
You can't cast creature spells.
"Once you create perfection, what else is there to make?"
—Arcum Dagsson, Soldevi machinist
3/4
Steel Hellkite

Steel Hellkite {6}

Artifact Creature - Dragon
Flying
{2}: This creature gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
5/5
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
1/1
Steel Sabotage

Steel Sabotage {U}

Instant
Choose one —
• Counter target artifact spell.
• Return target artifact to its owner's hand.
"You are hopelessly obsolete, my brothers. Come and join the Great Work."
—Rhmir, Hand of the Augur
Steel Seraph

Steel Seraph {6}

Artifact Creature - Angel
Prototype {1}{W}{W} — 3/3
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
5/4
Steel Squirrel

Steel Squirrel {2}

Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die.
Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole.
1/1
  • Unstable
Steel Wall

Steel Wall {1}

Artifact Creature - Wall
Defender
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
Steel of the Godhead

Steel of the Godhead {2}{W/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Steelclad Serpent

Steelclad Serpent {5}{U}

Artifact Creature - Serpent
Steelclad Serpent can't attack unless you control another artifact.
"From the highest towers to the deepest sea, all life must be touched by etherium."
—Lodus of the Ethersworn
4/5
  • Shards of Alara
Steelclad Spirit

Steelclad Spirit {1}{U}

Creature - Spirit
Defender
Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn't have defender.
Some geists imitate the lives they left behind. Others follow the dreams they never realized.
3/3
Related card: Ominous Traveler
Steelfin Whale

Steelfin Whale {5}{U}

Creature - Whale
Affinity for artifacts
Whenever an artifact you control enters, untap Steelfin Whale.
It feeds on metal filings suspended in the water, sieving flecks of precious ore through magnetic baleen.
3/4
Steelgaze Griffin

Steelgaze Griffin {4}{U}

Creature - Griffin
Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
"If we didn't guard our secrets, they wouldn't remain secrets for long."
—Gadwick, the Wizened
2/4
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
  • Outlaws of Thunder Junction Promos 70p 70s
  • Outlaws of Thunder Junction 70 321