33372 cards found
Geth's Grimoire

Geth's Grimoire {4}

Artifact
Whenever an opponent discards a card, you may draw a card.
The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents.
Sabertooth Alley Cat

Sabertooth Alley Cat {1}{R}{R}

Creature - Cat
This creature attacks each combat if able.
{1}{R}: Creatures without defender can't block this creature this turn.
It has eight lives' worth of hunger to satisfy.
2/1
  • Ravnica: City of Guilds
Djinn Illuminatus

Djinn Illuminatus {5}{U/R}{U/R}

Creature - Djinn
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
3/5
Khod, Etlan Shiis Envoy

Khod, Etlan Shiis Envoy {2}{U}

Legendary Creature - Homarid Warrior
All lands are Islands in addition to their other types.
Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
2/3
The Clever Magician

The Clever Magician {4}{U}

Legendary Creature - Human Wizard
Rule Zero — Whenever this creature enters the battlefield, and before the game begins if this creature is your commander, you may propose a new rule that is contained to this game of Magic. If all players in the game agree to it, that rule becomes true for this game. If one or more players decline, instead you scry 2. (If this is your commander, scry after keeping your hand.)
2/7
  • Unknown Event
Kylox's Voltstrider

Kylox's Voltstrider {1}{U}{R}

Artifact - Vehicle
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn.
Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Crew 2
4/4
  • Murders at Karlov Manor Promos 215p 215s
  • Murders at Karlov Manor 215 417
Warrior's Honor

Warrior's Honor {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
—Asmira, holy avenger
Metamorphosis Fanatic

Metamorphosis Fanatic {4}{B}{B}

Creature - Human Cleric
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle {1}{B}
4/4
  • Duskmourn: House of Horror Commander 21 51
Shattered Sanctum

Shattered Sanctum

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
Student of Ojutai

Student of Ojutai {3}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, you gain 2 life.
"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."
2/4
Kindred Discovery

Kindred Discovery {3}{U}{U}

Enchantment
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Few things are truly "lost" at sea.
Windshaper Planetar

Windshaper Planetar {4}{W}

Creature - Angel
Flash
Flying
When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 50 559
Badlands Revival

Badlands Revival {3}{B}{G}

Sorcery
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
The cactusfolk were a young culture, but they already knew the pains of death and joys of birth.
  • Outlaws of Thunder Junction
Hollow Marauder

Hollow Marauder {6}{B}

Creature - Specter Rogue
This spell costs {1} less to cast for each creature card in your graveyard.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
4/2
  • Outlaws of Thunder Junction
Lightning Rift

Lightning Rift {1}{R}

Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
Options will cost you, but a lack of them will cost you even more.
Meddle

Meddle {1}{U}

Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Strength may win the fight, but style wins the crowd.
Countervailing Winds

Countervailing Winds {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Cycling {2}
The Eternals had long since mastered every technique taught during the trials.
Staff of Nin

Staff of Nin {6}

Artifact
At the beginning of your upkeep, draw a card.
{T}: This artifact deals 1 damage to any target.
"I have attuned the staff to your screams so that only I may benefit from your pain."
—Volux, disciple of Nin
Mist-Cloaked Herald

Mist-Cloaked Herald {U}

Creature - Merfolk Warrior
This creature can't be blocked.
With matchless stealth, the River Heralds fought a running battle against the three enemy forces.
1/1
Spirit-Sister's Call

Spirit-Sister's Call {3}{W}{B}

Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
Cunning warriors and dim-witted beasts alike fall under the church's harsh judgment.
Fear of Change

Fear of Change {G}{U}

Enchantment Creature - Nightmare
When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.
2/3
  • Alchemy: Duskmourn
Victory's Envoy

Victory's Envoy {3}{W}{W}

Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Her paean is the clash of spears, her prayer a battle cry.
3/3
Rumor Gatherer

Rumor Gatherer {1}{W}{W}

Creature - Elf Wizard
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
"It's delightful, the things their owners reveal when they think no one is listening."
2/1
Winged Sliver

Winged Sliver {1}{U}

Creature - Sliver
All Sliver creatures have flying.
"Everything around here has cut a deal with gravity."
—Gerrard of the Weatherlight
1/1