Enchant creature As Pentarch Ward enters, choose a color. When Pentarch Ward enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Pentavus enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1.
When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.
If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell.