22524 cards found
Ancient Craving

Ancient Craving {3}{B}

Sorcery
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Ancient Excavation

Ancient Excavation {2}{U}{B}

Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling {2}
Ancient Gold Dragon

Ancient Gold Dragon {5}{W}{W}

Creature - Elder Dragon
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When the ruins awakened, so did their defenses.
5/7
Ancient Grudge

Ancient Grudge {1}{R}

Instant
Destroy target artifact.
Flashback {G}
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
Ancient Hellkite

Ancient Hellkite {4}{R}{R}{R}

Creature - Dragon
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.
6/6
Ancient Imperiosaur

Ancient Imperiosaur {5}{G}{G}

Creature - Dinosaur
Convoke
Trample, ward {2}
Ancient Imperiosaur enters with two +1/+1 counters on it for each creature that convoked it.
6/6
Related cards: Emmara, Voice of the Conclave Scalespeaker Shepherd
  • March of the Machine Promos 174p 174s
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Ancient Lumberknot

Ancient Lumberknot {2}{B}{G}

Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
The soft creak of trees in the wind is not always cause for comfort.
1/4
Ancient Silver Dragon

Ancient Silver Dragon {6}{U}{U}

Creature - Elder Dragon
Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate Ancient Silverback.
6/5
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Ancient Tomb

Ancient Tomb
(Balin's Tomb)

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
On the slab runes were deeply graven:
BALIN
SON OF FUNDIN
LORD OF MORIA
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Ancient of the Equinox
Autumnal Gloom

Ancient of the Equinox

Creature - Treefolk
(Color indicator: Ancient of the Equinox is green)
Trample, hexproof
"When the leaves fall and the nights grow cold, look elsewhere for firewood."
—Ola of Lambholt
4/4
Card has other part: Autumnal Gloom
  • Shadows over Innistrad
And They Shall Know No Fear

And They Shall Know No Fear {1}{W}

Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
"They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines."
—The Emperor of Mankind
  • Warhammer 40,000 Commander 9 9★
Andrios, Roaming Explorer

Andrios, Roaming Explorer {5}{G}

Legendary Artifact Creature - Wizard
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3
  • 2021 Heroes of the Realm
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Andúril, Narsil Reforged

Andúril, Narsil Reforged {2}

Legendary Artifact - Equipment
Ascend
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
  • Tales of Middle-earth Commander 491 535
Anep, Vizier of Hazoret

Anep, Vizier of Hazoret {2}{R}

Legendary Creature - Jackal Warrior
Trample
You may exert Anep, Vizier of Hazoret as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
4/2
  • Foundations Jumpstart
Angel of Condemnation

Angel of Condemnation {2}{W}{W}

Creature - Angel
Flying, vigilance
{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield.
3/3
Angel of Deliverance

Angel of Deliverance {6}{W}{W}

Creature - Angel
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6/6
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia, Boros archangel
5/5
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2/6
Related card: Celestial Vault