4426 cards found
Blessing of the Nephilim

Blessing of the Nephilim {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."
  • Dissension
Blind Obedience

Blind Obedience {1}{W}

Enchantment
Extort
Artifacts and creatures your opponents control enter the battlefield tapped.
"By the time your knees have worn through your robe, you may have begun to learn your place."
Blinding Angel

Blinding Angel {3}{W}{W}

Creature - Angel
Flying
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
Blinding Beam

Blinding Beam {2}{W}

Instant
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine {1}
Blinding Light

Blinding Light {2}{W}

Sorcery
Tap all nonwhite creatures.
An angel's sword impales only the body; her righteousness penetrates the soul.
Blinding Mage

Blinding Mage {1}{W}

Creature - Human Wizard
{W}, {T}: Tap target creature.
"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
1/2
Blink Dog

Blink Dog {2}{W}

Creature - Dog
Double strike
Teleport{3}{W}: Blink Dog phases out.
Blink dogs protect the wild places of the world, driving away evil influences.
1/1
  • Adventures in the Forgotten Realms 3 300
Blinking Spirit

Blinking Spirit {3}{W}

Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
Blood of the Martyr

Blood of the Martyr {W}{W}{W}

Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.
Blossoming Calm

Blossoming Calm {W}

Instant
You gain hexproof until your next turn. You gain 2 life.
Rebound
  • Modern Horizons 2 7 327
Blue Scarab

Blue Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
  • Ice Age
Blue Ward

Blue Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Board the Weatherlight

Board the Weatherlight {1}{W}

Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
A new gathering for a new age.
  • Dominaria
Boareskyr Tollkeeper

Boareskyr Tollkeeper {1}{W}

Creature - Orc Knight
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
3/1
  • Alchemy Horizons: Baldur's Gate
Bola Slinger

Bola Slinger {3}{W}

Creature - Cat Soldier
Backup 1
Whenever this creature attacks, tap target artifact or creature an opponent controls.
2/2
  • March of the Machine
Bold Defense

Bold Defense {2}{W}

Instant
Kicker {3}{W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
  • Zendikar
Bond of Discipline

Bond of Discipline {4}{W}

Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
"We agree that order benefits everyone, but not until you enforce it."
Bonds of Faith

Bonds of Faith {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."
—Oath of Avacyn
Bonescythe Sliver

Bonescythe Sliver {3}{W}

Creature - Sliver
Sliver creatures you control have double strike.
"Their appendages are sharper than our swords and quicker than our bows."
—Hastric, Thunian scout
2/2
Boon Reflection

Boon Reflection {4}{W}

Enchantment
If you would gain life, you gain twice that much life instead.
Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.
Boon of Safety

Boon of Safety {W}

Instant
Put a shield counter on target creature.
Scry 1.
"Saving a stranger's life is an excellent recruitment method. Luckily, peril is so easy to come by."
—Falco Spara
  • Streets of New Capenna
Boon of the Spirit Realm

Boon of the Spirit Realm {3}{W}{W}

Enchantment
Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.
Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
  • Commander Masters 720 753
Boon-Bringer Valkyrie

Boon-Bringer Valkyrie {3}{W}{W}

Creature - Angel Warrior
Backup 1
Flying, first strike, lifelink
Her blades were twin beacons, calling the worthy to glory and the wretched to despair.
4/4
  • March of the Machine Promos 9p 9s
  • March of the Machine 9 343
Boonweaver Giant

Boonweaver Giant {6}{W}

Creature - Giant Monk
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
4/4
  • Magic 2015
Border Guard

Border Guard {2}{W}

Creature - Human Soldier
"Join the army, see foreign countries!" they'd said.
1/4