2472 cards found
Denizen of the Deep

Denizen of the Deep {6}{U}{U}

Creature - Serpent
When Denizen of the Deep enters, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
11/11
Depth Charge Colossus

Depth Charge Colossus {9}

Artifact Creature - Dreadnought
Prototype {4}{U}{U} — 6/6
Depth Charge Colossus doesn't untap during your untap step.
{3}: Untap Depth Charge Colossus.
9/9
  • The Brothers' War
Depth Defiler

Depth Defiler {3}{U}{U}

Creature - Eldrazi
Devoid
Kicker {C}
When you cast this spell, choose one. If it was kicked, choose both instead.
• Return target creature to its owner's hand.
• Target player draws two cards, then discards a card.
3/5
  • Modern Horizons 3
Desecration Demon

Desecration Demon {2}{B}{B}

Creature - Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
6/6
Desecration Elemental

Desecration Elemental {3}{B}

Creature - Elemental
Fear
Whenever a player casts a spell, sacrifice a creature.
Its precious corpses dance like puppets to attract mindless nim prey.
8/8
Desolation Twin

Desolation Twin {10}

Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
Deus of Calamity

Deus of Calamity {R/G}{R/G}{R/G}{R/G}{R/G}

Creature - Spirit Avatar
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
—The Seer's Parables
6/6
Devourer of Destiny

Devourer of Destiny {5}{C}{C}

Creature - Eldrazi
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
6/6
Devouring Strossus

Devouring Strossus {5}{B}{B}{B}

Creature - Phyrexian Horror
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
9/9
  • Invasion
Devouring Sugarmaw

Devouring Sugarmaw {2}{B}{B}

Creature - Horror
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
6/6
Card has other part: Have for Dinner
Diluvian Primordial

Diluvian Primordial {5}{U}{U}

Creature - Avatar
Flying
When Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
Dinosaurs on a Spaceship

Dinosaurs on a Spaceship {4}{R}{W}

Creature - Dinosaur
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—{3}{R}{W}
Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
7/7
Dire-Strain Anarchist
Volatile Arsonist

Dire-Strain Anarchist

Creature - Werewolf
(Color indicator: Dire-Strain Anarchist is red)
Menace, haste
Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound
5/5
Card has other part: Volatile Arsonist
Dire-Strain Brawler
Tireless Hauler

Dire-Strain Brawler

Creature - Werewolf
(Color indicator: Dire-Strain Brawler is green)
Vigilance
Nightbound
A few townsfolk had their suspicions, but none dared accuse him openly.
6/6
Card has other part: Tireless Hauler
Dire-Strain Demolisher
Burly Breaker

Dire-Strain Demolisher

Creature - Werewolf
(Color indicator: Dire-Strain Demolisher is green)
Ward {3}
Nightbound
8/7
Card has other part: Burly Breaker
Dirgur Nemesis

Dirgur Nemesis {5}{U}

Creature - Serpent
Defender
Megamorph {6}{U}
6/5
Disa the Restless

Disa the Restless {2}{B}{R}{G}

Legendary Creature - Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
5/6
Discord, Lord of Disharmony

Discord, Lord of Disharmony {2}{B}{R}

Legendary Creature - Chimera
Flying
At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
"Oh, what fun is there in making sense?"
3/5
  • Secret Lair Drop
Displaced Dinosaurs

Displaced Dinosaurs {5}{G}{G}

Creature - Dinosaur
As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types.
"Good grief! It's a stegosaurus. What a splendid specimen."
—The Third Doctor
7/7
  • Doctor Who 100 705
Distended Mindbender

Distended Mindbender {8}

Creature - Eldrazi Insect
Emerge {5}{B}{B}
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
5/5
Diver Skaab

Diver Skaab {3}{U}{U}

Creature - Zombie
Exploit
When Diver Skaab exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
It doesn't need to breathe, but the suit does help keep the parts together.
3/5
Djinn Illuminatus

Djinn Illuminatus {5}{U/R}{U/R}

Creature - Djinn
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
3/5
Djinn of Infinite Deceits

Djinn of Infinite Deceits {4}{U}{U}

Creature - Djinn
Flying
{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
The winds of change have a mind of their own.
2/7
Djinn of the Lamp

Djinn of the Lamp {5}{U}{U}

Creature - Djinn
Flying
Once they learn the trick of carrying their own lamps, they never touch the ground again.
5/6
  • Portal
Dodgy Jalopy

Dodgy Jalopy {2}{G}

Artifact - Vehicle
Trample
Dodgy Jalopy's power is equal to the highest mana value among creatures you control.
Crew 3
Scavenge {2}{G}
*/5