31561 cards found
Elven Riders

Elven Riders {3}{G}{G}

Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Sometimes it is better to be swift of foot than strong of swordarm."
—Elven Proverb
3/3
Emerald Dragonfly

Emerald Dragonfly {1}{G}

Creature - Insect
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink."
—"Dragonfly Haiku," poet unknown
1/1
Enchanted Being

Enchanted Being {1}{W}{W}

Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2/2
  • Legends
Enchantment Alteration

Enchantment Alteration {U}

Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Equinox

Equinox {W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
  • Legends
Eternal Warrior

Eternal Warrior {R}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Eureka

Eureka {2}{G}{G}

Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
"The highway of fear is the shortest route to defeat."
3/6
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3/3
Falling Star

Falling Star {2}{R}

Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
  • Legends
Feint

Feint {R}

Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
  • Legends
Field of Dreams

Field of Dreams {U}

World Enchantment
Players play with the top card of their libraries revealed.
Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.
Fire Sprites

Fire Sprites {1}{G}

Creature - Faerie
Flying
{G}, {T}: Add {R}.
1/1
Firestorm Phoenix

Firestorm Phoenix {4}{R}{R}

Creature - Phoenix
Flying
If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
"The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself."
—William Shakespeare, King Henry the Eighth
3/2
Flash Counter

Flash Counter {1}{U}

Instant
Counter target instant spell.
"She grinned at me—a wicked grin. 'I hope you weren't relying too heavily on that, my dear.'"
—Medryn Silverwand, Diary
Flash Flood

Flash Flood {U}

Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.
Floral Spuzzem

Floral Spuzzem {3}{G}

Creature - Elemental
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
2/2
  • Legends
Force Spike

Force Spike {U}

Instant
Counter target spell unless its controller pays {1}.
Related card: Mana Tithe
Forethought Amulet

Forethought Amulet {5}

Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
  • Legends
Fortified Area

Fortified Area {1}{W}{W}

Enchantment
Wall creatures you control get +1/+0 and have banding.
Frost Giant

Frost Giant {3}{R}{R}{R}

Creature - Giant
Rampage 2
The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm.
4/4
Gabriel Angelfire

Gabriel Angelfire {3}{G}{G}{W}{W}

Legendary Creature - Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep.
4/4
Gaseous Form

Gaseous Form {2}{U}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
". . . [A]nd gives to airy nothing/ A local habitation and a name."
—William Shakespeare, A Midsummer-Night's Dream
Gauntlets of Chaos

Gauntlets of Chaos {5}

Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.