554 cards found
Wasteland

Wasteland

Land
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
"The land promises nothing and keeps its promise."
—Oracle en-Vec
Related card: Moira Brown, Guide Author
Waterfront Bouncer

Waterfront Bouncer {1}{U}

Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
1/1
Wax

Wax {G}

Instant
Target creature gets +2/+2 until end of turn.
Card has other part: Wane
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Weatherseed Treefolk

Weatherseed Treefolk {2}{G}{G}{G}

Creature - Treefolk
Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
5/3
Welding Jar

Welding Jar {0}

Artifact
Sacrifice Welding Jar: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
He exercises his right to bear arms.
1/1
Whetstone

Whetstone {3}

Artifact
{3}: Each player mills two cards.
To hone swords and dull minds.
—Whetstone inscription
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
Related card: Dunerider Outlaw
Whispers of the Muse

Whispers of the Muse {U}

Instant
Buyback {5}
Draw a card.
"I followed her song only to find it was a dirge."
—Crovax
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
2/2
Wild Dogs

Wild Dogs {G}

Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling {2}
2/1
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
"Shiv hatched from a shell of stone around a yolk of flame."
—Viashino myth
Wildfire Emissary

Wildfire Emissary {3}{R}

Creature - Efreet
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, Vizier of Amiqat
2/4
Windswept Heath

Windswept Heath

Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Wing Shards

Wing Shards {1}{W}{W}

Instant
Target player sacrifices an attacking creature of their choice.
Storm
Winter Orb

Winter Orb {2}

Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
"When once winter has ahold,
Not willingly does she withdraw
Her icy touch, wistfully caressing—
The deepened air sleeps its cold."
—Aline Corralurn, "Late Thaw"
Wizards' School

Wizards' School

Land
{T}: Add {C}.
{1}, {T}: Add {U}.
{2}, {T}: Add {W} or {B}.
The legacy of Feroz lives on.
Related card: Apocalypse Chime
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
—Scroll of Beginnings
2/2
Related card: Bind to Secrecy
Worn Powerstone

Worn Powerstone {3}

Artifact
Worn Powerstone enters tapped.
{T}: Add {C}{C}.
Worship

Worship {3}{W}

Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Yavimaya Coast

Yavimaya Coast

Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Yawgmoth's Bargain

Yawgmoth's Bargain {4}{B}{B}

Enchantment
Skip your draw step.
Pay 1 life: Draw a card.
He craves only one commodity.