575 cards found
Unleash Fury

Unleash Fury {1}{R}

Instant
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Related card: Recruit Instructor
Ur-Golem's Eye

Ur-Golem's Eye {4}

Artifact
{T}: Add {C}{C}.
It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.
Urborg Volcano

Urborg Volcano

Land
Urborg Volcano enters tapped.
{T}: Add {B} or {R}.
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
Urza's Mine

Urza's Mine

Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Related cards: Golgothian Sylex Urza's Construction Drone
Urza's Power Plant

Urza's Power Plant

Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Related cards: Golgothian Sylex Urza's Construction Drone
Urza's Tower

Urza's Tower

Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Related cards: Golgothian Sylex Urza's Construction Drone
Valiant Knight

Valiant Knight {3}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
3/4
Related card: Raddic, Tal Zealot
Valor in Akros

Valor in Akros {3}{W}

Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
They became a single entity, a phalanx in the Temple of Triumph standing against a host of enemies.
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying, deathtouch, lifelink
2/3
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Vastwood Hydra

Vastwood Hydra {X}{G}{G}

Creature - Hydra
Vastwood Hydra enters with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
0/0
Venom Sliver

Venom Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have deathtouch.
"We attacked with arrows dipped in poison. The slivers that did not die began to change."
—Hastric, Thunian scout
1/1
Verdant Force

Verdant Force {5}{G}{G}{G}

Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.
7/7
Related card: Slimefoot, Thallid Transplant
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
Related card: Mesa Enchantress
Vial of Dragonfire

Vial of Dragonfire {2}

Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."
—Kunh Mei, last words
Related card: Renowned Weaponsmith
Village Rites

Village Rites {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When Viridian Shaman enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2
Viscera Seer

Viscera Seer {B}

Creature - Vampire Wizard
Sacrifice a creature: Scry 1.
In matters of life and death, he trusts his gut.
1/1
Vivien Reid

Vivien Reid {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Destroy target artifact, enchantment, or creature with flying.
[–8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Loyalty:
5
Voice of All

Voice of All {2}{W}{W}

Creature - Angel
Flying
As Voice of All enters, choose a color.
Voice of All has protection from the chosen color.
2/2
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
"That's no ordinary eruption!"
—Grazlash Stonehold, last words
4/4
Warden of Evos Isle

Warden of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
Warstorm Surge

Warstorm Surge {5}{R}

Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
Waste Not

Waste Not {1}{B}

Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
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