9386 cards found
Nip Gwyllion

Nip Gwyllion {W/B}

Creature - Hag
Lifelink
Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized.
1/1
  • Eventide
Nirkana Cutthroat

Nirkana Cutthroat {2}{B}

Creature - Vampire Warrior
Level up {2}{B}
LEVEL 1-2
4/3
Deathtouch
LEVEL 3+
5/4
First strike, deathtouch
3/2
Nirkana Revenant

Nirkana Revenant {4}{B}{B}

Creature - Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}.
{B}: Nirkana Revenant gets +1/+1 until end of turn.
Hate is an everlasting wellspring from which it is eternally sustained.
4/4
Nissa Revane

Nissa Revane {2}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
[+1]: You gain 2 life for each Elf you control.
[–7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Loyalty:
2
Related card: Nissa's Chosen
Nissa's Chosen

Nissa's Chosen {G}{G}

Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
"Nissa will save the elves, but only the ones who have proved their worth."
2/3
Related card: Nissa Revane
Niv-Mizzet, Dracogenius

Niv-Mizzet, Dracogenius {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
He has no patience for minds that do not inspire him or explode by trying.
5/5
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
"(Z—>)90° — (E—N²W)90°t = 1"
4/4
Niveous Wisps

Niveous Wisps {W}

Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
  • Shadowmoor
Nivix Cyclops

Nivix Cyclops {1}{U}{R}

Creature - Cyclops
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1/4
Nivix Guildmage

Nivix Guildmage {U}{R}

Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"The only action worth taking is one with an unknown outcome."
2/2
Nivix, Aerie of the Firemind

Nivix, Aerie of the Firemind

Land
{T}: Add {C}.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
Nivmagus Elemental

Nivmagus Elemental {U/R}

Creature - Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental.
When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action.
1/2
  • Return to Ravnica
No Rest for the Wicked

No Rest for the Wicked {1}{B}

Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest
No-Dachi

No-Dachi {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip {3}
Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact.
  • Champions of Kamigawa
Nobilis of War

Nobilis of War {R/W}{R/W}{R/W}{R/W}{R/W}

Creature - Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables
3/4
Noble Hierarch

Noble Hierarch {G}

Creature - Human Druid
Exalted
{T}: Add {G}, {W}, or {U}.
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1
Noble Purpose

Noble Purpose {3}{W}{W}

Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Noble Quarry

Noble Quarry {2}{G}

Enchantment Creature - Unicorn
Bestow {5}{G}
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.
1/1
Noble Templar

Noble Templar {5}{W}

Creature - Human Cleric Soldier
Vigilance
Plainscycling {2}
3/6
Noble Vestige

Noble Vestige {2}{W}

Creature - Spirit
Flying
{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.
1/2
  • Zendikar
Nocturnal Raid

Nocturnal Raid {2}{B}{B}

Instant
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Noggin Whack

Noggin Whack {2}{B}{B}

Kindred Sorcery - Rogue
Prowl {1}{B}
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
  • Morningtide
Noggle Bandit

Noggle Bandit {1}{U/R}{U/R}

Creature - Noggle Rogue
Noggle Bandit can't be blocked except by creatures with defender.
Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.
2/2
Noggle Bridgebreaker

Noggle Bridgebreaker {2}{U/R}{U/R}

Creature - Noggle Rogue
When Noggle Bridgebreaker enters, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."
4/3
  • Eventide
Noggle Hedge-Mage

Noggle Hedge-Mage {2}{U/R}

Creature - Noggle Wizard
When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
2/2