9386 cards found
Nice

Nice {1}{W}{W}

Sorcery
Search your library for a card and put it into another target player's hand. Then shuffle your library.
Card has other part: Naughty
  • Happy Holidays
Nicol Bolas

Nicol Bolas {2}{U}{U}{B}{B}{R}{R}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Dominaria's most ancient evil.
7/7
Nicol Bolas, Planeswalker

Nicol Bolas, Planeswalker {4}{U}{B}{B}{R}

Legendary Planeswalker - Bolas
[+3]: Destroy target noncreature permanent.
[–2]: Gain control of target creature.
[–9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Loyalty:
5
Night Dealings

Night Dealings {2}{B}{B}

Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.
  • Champions of Kamigawa
Night Revelers

Night Revelers {4}{R}

Creature - Vampire
Night Revelers has haste as long as an opponent controls a Human.
Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.
4/4
  • Innistrad
Night Soil

Night Soil {G}{G}

Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Some said killing the thallids only encouraged them.
Night Terrors

Night Terrors {2}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.
Night of Souls' Betrayal

Night of Souls' Betrayal {2}{B}{B}

Legendary Enchantment
All creatures get -1/-1.
"How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war."
—Sensei Hisoka, letter to Lord Konda
Night's Whisper

Night's Whisper {1}{B}

Sorcery
You draw two cards and you lose 2 life.
The Moriok call the black moon the Whisperer. At her apex, she whispers of power.
Nightbird's Clutches

Nightbird's Clutches {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R}
Shiny polished silver can ward off many creatures, but it attracts others.
Nightcreep

Nightcreep {B}{B}

Instant
Until end of turn, all creatures become black and all lands become Swamps.
"Please tell me I'm hallucinating. I'd rather be crazy than here."
—Gorev Hadszak, Wojek investigator
  • Dissension
Nighteyes the Desecrator

Nighteyes the Desecrator

Legendary Creature - Rat Wizard
(Nighteyes the Desecrator keeps color and mana cost of Nezumi Graverobber when flipped)
{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
Card has other part: Nezumi Graverobber
Nightfall Predator
Daybreak Ranger

Nightfall Predator

Creature - Werewolf
(Color indicator: Nightfall Predator is green)
{R}, {T}: Nightfall Predator fights target creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
4/4
Card has other part: Daybreak Ranger
  • Innistrad
Nightguard Patrol

Nightguard Patrol {2}{W}

Creature - Human Soldier
First strike, vigilance
"The Wojek defend the laws. We defend the people."
2/1
Nighthaze

Nighthaze {B}

Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
"To evade the brood lineages, one must be made dark to all the senses."
—Traga, Zulaport runner
  • Rise of the Eldrazi
Nighthowler

Nighthowler {1}{B}{B}

Enchantment Creature - Horror
Bestow {2}{B}{B}
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0/0
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightmare Incursion

Nightmare Incursion {5}{B}

Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
  • Eventide
Nightmare Lash

Nightmare Lash {4}

Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life.
  • Mirrodin
Nightmare Void

Nightmare Void {3}{B}

Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2
Nightmarish End

Nightmarish End {2}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
"To think some believe it peaceful to die in one's sleep."
—Ashiok, Nightmare Weaver
  • Journey into Nyx
Nightscape Battlemage

Nightscape Battlemage {2}{B}

Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R}
When Nightscape Battlemage enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters, if it was kicked with its {2}{R} kicker, destroy target land.
2/2
Nightscape Familiar

Nightscape Familiar {1}{B}

Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
1/1
Nightshade Assassin

Nightshade Assassin {2}{B}{B}

Creature - Human Assassin
First strike
When Nightshade Assassin enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B}
2/1
Nightshade Peddler

Nightshade Peddler {1}{G}

Creature - Human Druid
Soulbond
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1/1