6979 cards found
Silent Sentinel

Silent Sentinel {5}{W}{W}

Creature - Archon
Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
It serves a justice higher than the whims of the gods.
4/6
Silent Specter

Silent Specter {4}{B}{B}

Creature - Specter
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph {3}{B}{B}
4/4
Silkwrap

Silkwrap {1}{W}

Enchantment
When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield.
Better scarves than scars.
Silumgar's Command

Silumgar's Command {3}{U}{B}

Instant
Choose two —
• Counter target noncreature spell.
• Return target permanent to its owner's hand.
• Target creature gets -3/-3 until end of turn.
• Destroy target planeswalker.
Silver Knight

Silver Knight {W}{W}

Creature - Human Knight
First strike, protection from red
Otaria's last defense against the wave of chaos threatening to engulf it.
2/2
Silver Myr

Silver Myr {2}

Artifact Creature - Myr
{T}: Add {U}.
The myr are like quicksilver: malleable in function and adaptable in form.
1/1
Silver Scrutiny

Silver Scrutiny {X}{U}{U}

Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
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Silver Wyvern

Silver Wyvern {3}{U}{U}

Creature - Drake
Flying
{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
4/3
Silver-Fur Master (Alchemy)

Silver-Fur Master (Alchemy) {U}{B}

Creature - Rat Ninja
Ninjutsu {U/B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master
  • Kamigawa: Neon Dynasty
Silverback Elder

Silverback Elder {2}{G}{G}{G}

Creature - Ape Shaman
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
5/7
Silverblade Paladin

Silverblade Paladin {1}{W}{W}

Creature - Human Knight
Soulbond
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
Silverbluff Bridge

Silverbluff Bridge

Artifact Land
Silverbluff Bridge enters the battlefield tapped.
Indestructible
{T}: Add {U} or {R}.
Silverflame Squire

Silverflame Squire {1}{W}

Creature - Human Soldier
Beacons along the borderlands are lit at any incursion from the wilds.
2/1
Card has other part: On Alert
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Silvergill Adept

Silvergill Adept {1}{U}

Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
2/1
Silverquill Command

Silverquill Command {2}{W}{B}

Sorcery
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
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Silverquill Silencer

Silverquill Silencer {W}{B}

Creature - Human Cleric
As Silverquill Silencer enters the battlefield, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
3/2
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Silvos, Rogue Elemental

Silvos, Rogue Elemental {3}{G}{G}{G}

Legendary Creature - Elemental
Trample
{G}: Regenerate Silvos, Rogue Elemental.
He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
8/5
Sima Yi, Wei Field Marshal

Sima Yi, Wei Field Marshal {5}{B}

Legendary Creature - Human Soldier
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms.
*/4
Simian Grunts

Simian Grunts {2}{G}

Creature - Ape
Flash
Echo {2}{G}
These monkeys mean business.
3/4
Simian Simulacrum

Simian Simulacrum {3}

Artifact Creature - Ape
When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.
Unearth {2}{G}{G}
2/1
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Simic Ascendancy

Simic Ascendancy {G}{U}

Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Simic Charm

Simic Charm {G}{U}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Simic Growth Chamber

Simic Growth Chamber

Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Sin Collector

Sin Collector {1}{W}{B}

Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
"That must weigh heavily on your soul. Let me purge it for you."
2/1