9386 cards found
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
—Jace Beleren
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's secrets can be read on every tree, every branch, every leaf.
Nature's Panoply

Nature's Panoply {G}

Instant
Strive — This spell costs {2}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.
Nature protects its own.
  • Journey into Nyx
Nature's Spiral

Nature's Spiral {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand.
Snail shell, fern, tornado—the world connects all things in form.
Nature's Will

Nature's Will {2}{G}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
"Without the kami to speak to nature on our behalf, we must beg help from nature directly."
—Seshiro the Anointed
Naughty

Naughty {1}{B}{B}

Sorcery
Search another target player's library for a card and put that card into your hand. Then shuffle that player's library.
Card has other part: Nice
  • Happy Holidays
Nausea

Nausea {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
Nav Squad Commandos

Nav Squad Commandos {4}{W}

Creature - Human Soldier
Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
Funded by the Azorius to keep current maps of the undercity, the Boros nav squads survey even the most unsavory areas.
3/5
  • Gatecrash
Naya

Naya

Plane - Alara
You may play any number of lands on each of your turns.
Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Naya Battlemage

Naya Battlemage {2}{G}

Creature - Human Shaman
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
"I have trained in all three schools of magic."
2/2
  • Shards of Alara
Naya Charm

Naya Charm {R}{G}{W}

Instant
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Deep in nature's core lies a potential unsullied by greed or civilization.
Naya Hushblade

Naya Hushblade {R/W}{G}

Creature - Elf Rogue
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud.
2/1
  • Alara Reborn
Naya Panorama

Naya Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
Naya Sojourners

Naya Sojourners {2}{R}{G}{W}

Creature - Elf Shaman
When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling {2}{G}
The elves had entered a land like an open grave—an act of fortitude or folly?
5/3
Naya Soulbeast

Naya Soulbeast {6}{G}{G}

Creature - Beast
When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.
Trample
0/0
  • Commander 2013
Near-Death Experience

Near-Death Experience {2}{W}{W}{W}

Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
Nearheath Pilgrim

Nearheath Pilgrim {1}{W}

Creature - Human Cleric
Soulbond
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
2/1
Nearheath Stalker

Nearheath Stalker {4}{R}

Creature - Vampire Rogue
Undying
"Do not speak of this to the elders. They look unfavorably upon my indulgences."
4/1
Neck Snap

Neck Snap {3}{W}

Instant
Destroy target attacking or blocking creature.
"We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats."
—Minnarin, merrow reejerey
  • Lorwyn
Neck Tangle

Neck Tangle

Sorcery
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
  • Face the Hydra
Necro-Impotence

Necro-Impotence {B}{B}{B}

Enchantment
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
  • Unhinged
Necrobite

Necrobite {2}{B}

Instant
Target creature gains deathtouch until end of turn. Regenerate it.
A servant of Pharika must know countless balms that heal and soothe—and countless more that do the opposite.
Necrogen Censer

Necrogen Censer {3}

Artifact
Necrogen Censer enters with two charge counters on it.
{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
Moriok necromancers actively spread necrogen, encouraging the transformation from Mirran to nim.
  • Scars of Mirrodin
Necrogen Mists

Necrogen Mists {2}{B}

Enchantment
At the beginning of each player's upkeep, that player discards a card.
Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.
Necrogen Scudder

Necrogen Scudder {2}{B}

Creature - Phyrexian Horror
Flying
When Necrogen Scudder enters, you lose 3 life.
Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.
3/3