6775 cards found
Starnheim Memento

Starnheim Memento {3}

Artifact
{T}: Add {W}.
{1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Made from a feather from Firja's wing, it marks a worthy hero with the blessing of the valkyries.
  • Foundations Jumpstart
Starscream, Power Hungry
Starscream, Seeker Leader

Starscream, Power Hungry {3}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{B}
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
2/3
Card has other part: Starscream, Seeker Leader
  • Transformers 5a 20a
Starscream, Seeker Leader
Starscream, Power Hungry

Starscream, Seeker Leader

Legendary Artifact - Vehicle
(Color indicator: Starscream, Seeker Leader is black)
Living metal
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
2/3
Card has other part: Starscream, Power Hungry
  • Transformers 5b 20b
Static Orb

Static Orb {3}

Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Time passes, time crawls;
Time doesn't move at all.
Staunch Throneguard

Staunch Throneguard {5}

Artifact Creature - Construct
Vigilance
When Staunch Throneguard enters, you become the monarch.
"Brago in his arrogance let the throne's defenses fall dormant. Our new queen is not so incautious."
—Livio, Oathsworn Sentinel
2/5
Steam-Powered

Steam-Powered

Artifact Creature - Construct
{5}:
Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0/+4
  • Unstable
Steamclaw

Steamclaw {2}

Artifact
{3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
"There's dead, and then there's dead dead."
—Steamclaw driver
  • Odyssey
Steel Dromedary

Steel Dromedary {3}

Artifact Creature - Camel
Steel Dromedary enters tapped with two +1/+1 counters on it.
Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
2/2
  • Modern Horizons 2
Steel Exemplar

Steel Exemplar {5}

Artifact Creature - Wizard
Trample
Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.
4/4
  • The Brothers' War
Steel Golem

Steel Golem {3}

Artifact Creature - Golem
You can't cast creature spells.
"Once you create perfection, what else is there to make?"
—Arcum Dagsson, Soldevi machinist
3/4
Steel Hellkite

Steel Hellkite {6}

Artifact Creature - Dragon
Flying
{2}: This creature gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
5/5
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
1/1
Steel Seraph

Steel Seraph {6}

Artifact Creature - Angel
Prototype {1}{W}{W} — 3/3
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
5/4
Steel Squirrel

Steel Squirrel {2}

Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die.
Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole.
1/1
  • Unstable
Steel Wall

Steel Wall {1}

Artifact Creature - Wall
Defender
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
Steelclad Serpent

Steelclad Serpent {5}{U}

Artifact Creature - Serpent
Steelclad Serpent can't attack unless you control another artifact.
"From the highest towers to the deepest sea, all life must be touched by etherium."
—Lodus of the Ethersworn
4/5
  • Shards of Alara
Steelclaw Lance

Steelclaw Lance {B}{R}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3}
"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite."
—Kenver, Embereth weaponsmith
Related card: Outfitted Jouster
  • Throne of Eldraine
Stella Lee, Wild Card

Stella Lee, Wild Card {1}{U}{R}

Legendary Creature - Human Rogue
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
2/4
  • Outlaws of Thunder Junction Commander
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan {W}{U}

Legendary Creature - Human Wizard
As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When Sterling Hound enters, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Stet, Draconic Proofreader

Stet, Draconic Proofreader {4}{R}{R}

Legendary Creature - Dragon Bureaucrat
Flying
Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.
{W}: Delete the first letter of target permanent or player's name until end of turn.
4/4
  • Unsanctioned
Stika, Playtestress

Stika, Playtestress {2}{W}

Legendary Creature - Human Druid
Whenever you cast a playtest card, draw a card. This ability triggers only once each turn.
2/3
  • Unknown Event
Sting, the Glinting Dagger

Sting, the Glinting Dagger {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Stitcher Geralf

Stitcher Geralf {3}{U}{U}

Legendary Creature - Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
3/4
Stitcher's Graft

Stitcher's Graft {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.
Equip {2}