8475 cards found
Azorius Chancery

Azorius Chancery

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Azorius Charm

Azorius Charm {W}{U}

Instant
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Azorius Guildgate

Azorius Guildgate

Land - Gate
This land enters tapped.
{T}: Add {W} or {U}.
The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
Azorius Guildmage

Azorius Guildmage {W/U}{W/U}

Creature - Vedalken Wizard
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability.
2/2
Azorius Herald

Azorius Herald {2}{W}

Creature - Spirit
This creature can't be blocked.
When this creature enters, you gain 4 life.
When this creature enters, sacrifice it unless {U} was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
2/1
Azorius Justiciar

Azorius Justiciar {2}{W}{W}

Creature - Human Wizard
When this creature enters, detain up to two target creatures your opponents control.
"Your potential to commit a crime warrants further investigation."
2/2
Azorius Keyrune

Azorius Keyrune {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
Azorius Locket

Azorius Locket {3}

Artifact
{T}: Add {W} or {U}.
{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards.
"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
—Dovin Baan
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Related card: Relics of the Rubblebelt
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
Azure Fleet Admiral

Azure Fleet Admiral {3}{U}

Creature - Human Pirate
When this creature enters, you become the monarch.
This creature can't be blocked by creatures the monarch controls.
"Your concern for my safety is touching, but as long as your gunners remain reliably erratic, I see no reason to change course."
—Admiral Yelise, to Commodore Axurik
3/3
Azure Mage

Azure Mage {1}{U}

Creature - Human Wizard
{3}{U}: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
Azusa, Lost but Seeking

Azusa, Lost but Seeking {2}{G}
(Miku, Lost but Singing)

Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
"With every step, I discover a new stage. With every breath, a new song."
1/2
Back in Town

Back in Town {X}{2}{B}

Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield.
"Well, there's a good day's work ruined."
—Erin Nath, Omenport gravedigger
  • Outlaws of Thunder Junction Commander 18 54
Back to Basics

Back to Basics {2}{U}

Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
Back to Nature

Back to Nature {1}{G}

Instant
Destroy all enchantments.
Backdraft Hellkite

Backdraft Hellkite {3}{R}{R}

Creature - Dragon
Flying
Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Memories burn with the brightest flames.
4/4
  • Double Masters 2022 103 449
  • Commander 2019
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Bad River

Bad River

Land
This land enters tapped.
{T}, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Bad Wolf Bay

Bad Wolf Bay

Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter from exile this turn. Then planeswalk.
  • Doctor Who
Bag of Devouring

Bag of Devouring {B}

Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it.
{2}, {T}, Sacrifice another artifact or creature: Draw a card.
{3}, {T}, Sacrifice this artifact: Roll a d10. Return up to X cards from among cards exiled with this artifact to their owners' hands, where X is the result.
  • Forgotten Realms Commander 21 290
Bag of Tricks

Bag of Tricks {1}{G}

Artifact
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
From fuzzy to ferocious in an instant.
  • Forgotten Realms Commander 37 306
Baird, Steward of Argive

Baird, Steward of Argive {2}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
2/4
Bala Ged Scorpion

Bala Ged Scorpion {3}{B}

Creature - Scorpion
When this creature enters, you may destroy target creature with power 1 or less.
Fast and lethal, with a penchant for the weak and infirm.
2/3
Balan, Wandering Knight

Balan, Wandering Knight {2}{W}{W}

Legendary Creature - Cat Knight
First strike
Balan has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
"What weapon will you bear against one who's mastered them all?"
3/3