607 cards found
Sphinx-Bone Wand

Sphinx-Bone Wand {7}

Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
Its host's final curse lies captured within.
Spider Umbra

Spider Umbra {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach.
Umbra armor
Spidersilk Net

Spidersilk Net {0}

Artifact - Equipment
Equipped creature gets +0/+2 and has reach.
Equip {2}
Spire Barrage

Spire Barrage {4}{R}

Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.
Splinter Twin

Splinter Twin {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
"I know just the person for that job."
Sporecap Spider

Sporecap Spider {2}{G}

Creature - Spider
Reach
"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you."
—Saidah, Joraga hunter
1/5
Related card: Ishkanah, Broodmother
Spreading Seas

Spreading Seas {1}{U}

Enchantment - Aura
Enchant land
When Spreading Seas enters, draw a card.
Enchanted land is an Island.
Most inhabitants of Zendikar have given up on the idea of an accurate map.
Staggershock

Staggershock {2}{R}

Instant
Staggershock deals 2 damage to any target.
Rebound
Stalwart Shield-Bearers

Stalwart Shield-Bearers {1}{W}

Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
"Hold fast the line! Either we stop them here or we wake up in their guts!"
—Tala Vertan, Makindi shieldmate
0/3
  • Rise of the Eldrazi
Steppe Lynx

Steppe Lynx {W}

Creature - Cat
Landfall — Whenever a land you control enters, Steppe Lynx gets +2/+2 until end of turn.
Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.
0/1
Stirring Wildwood

Stirring Wildwood

Land
Stirring Wildwood enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stomper Cub

Stomper Cub {3}{G}{G}

Creature - Beast
Trample
"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice."
—Samila, Murasa Expeditionary House
5/3
  • Rise of the Eldrazi
Stone Idol Trap

Stone Idol Trap {5}{R}

Instant - Trap
This spell costs {1} less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
  • Worldwake
Stoneforge Mystic

Stoneforge Mystic {1}{W}

Creature - Kor Artificer
When Stoneforge Mystic enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1/2
Stonework Puma

Stonework Puma {3}

Artifact Creature - Cat Ally
"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."
—Nikou, Joraga bard
2/2
Strength of the Tajuru

Strength of the Tajuru {X}{G}{G}

Instant
Multikicker {1}
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Student of Warfare

Student of Warfare {W}

Creature - Human Knight
Level up {W}
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1/1
Suffer the Past

Suffer the Past {X}{B}

Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.
Summit Apes

Summit Apes {3}{G}

Creature - Ape
As long as you control a Mountain, Summit Apes has menace.
"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
—Sachir, Akoum Expeditionary House
5/2
Summoner's Bane

Summoner's Bane {2}{U}{U}

Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
"I don't need to have the perfect plan. My foe just has to have an imperfect one."
—Jace Beleren
Summoning Trap

Summoning Trap {4}{G}{G}

Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Sunspring Expedition

Sunspring Expedition {W}

Enchantment
Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
  • Zendikar
Surrakar Banisher

Surrakar Banisher {4}{U}

Creature - Surrakar
When Surrakar Banisher enters, you may return target tapped creature to its owner's hand.
Surrakar grab things they don't want.
3/3
Surrakar Marauder

Surrakar Marauder {1}{B}

Creature - Surrakar
Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn.
2/1
  • Zendikar
Surrakar Spellblade

Surrakar Spellblade {1}{U}{U}

Creature - Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
2/1