4059 cards found
Chandler

Chandler {4}{R}

Legendary Creature - Human Rogue
{R}{R}{R}, {T}: Destroy target artifact creature.
"Never brag about the latest wonder you've created, students. Chandler might be listening."
—Reveka, Wizard Savant
3/3
Related card: Apocalypse Chime
  • Homelands
Chandra, Gremlin Wrangler

Chandra, Gremlin Wrangler {2}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Create a 2/2 red Gremlin creature token.
[–2]: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.
"Sure, I could set things on fire by myself. But teamwork can be fun, too."
Loyalty:
3
  • 2016 Heroes of the Realm
Change of Plans

Change of Plans {X}{1}{U}

Instant
Each of X target creatures you control connive. You may have any number of them phase out.
Chaos Balor

Chaos Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
4/5
  • Alchemy Horizons: Baldur's Gate
Chaos Confetti

Chaos Confetti {4}

Artifact
{4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
And you thought that was just an urban legend.
  • Unglued
Chaos Dragon

Chaos Dragon {1}{R}{R}

Creature - Dragon
Flying, haste
Chaos Dragon attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4/4
  • Commander Legends: Battle for Baldur's Gate
  • Forgotten Realms Commander 30 299
Chaos Harlequin

Chaos Harlequin {2}{R}{R}

Creature - Human
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
2/4
  • Alliances
Chaos Is My Plaything

Chaos Is My Plaything

Scheme
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
  • Duskmourn: House of Horror Commander
Chaos Lord

Chaos Lord {4}{R}{R}{R}

Creature - Human
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered this turn.
7/7
  • Ice Age
Chaos Moon

Chaos Moon {3}{R}

Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
  • Ice Age
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Chaos Wrap

Chaos Wrap {2}{R}

Instant
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
  • Happy Holidays
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Chaotic Aether

Chaotic Aether

Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.
Charged Conjuration

Charged Conjuration {3}{R}

Enchantment
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Related cards: Empty the Warrens Galvanic Relay Grapeshot
  • Alchemy: Bloomburrow
Charging Bandits

Charging Bandits {4}{B}

Creature - Human Rogue
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
The fear in their victims' eyes is their most cherished reward.
3/3
  • Portal
Charging Binox

Charging Binox {7}{G}

Creature - Beast
Assist
Trample
Arena beasts are bred for flashiness and foul temper. An extra head addresses both requirements.
7/5
  • Battlebond
Charm School

Charm School {2}{W}

Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
  • Unglued
Chatterstorm and Awaken the Woods

Chatterstorm and Awaken the Woods {1}{G}

Sorcery
Create a 1/1 green Forest Dryad Squirrel land creature token. (It's affected by summoning sickness.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
  • Unknown Event
Chatzuk, Mighty Guitarist

Chatzuk, Mighty Guitarist {1}{G}{W}

Legendary Creature - Human Bard
Banding (Just ask around until you find someone who knows.)
Creature spells you cast with banding cost {2} less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
2/2
  • Mystery Booster 2
Chea, Friend to Maybe Too Many

Chea, Friend to Maybe Too Many {1}{W}{B}{G}

Legendary Creature - Human Wizard
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
{T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.
2/4
  • Mystery Booster 2
Cheap Ass

Cheap Ass {1}{W}

Creature - Donkey Townsfolk
Spells you cast cost {½} less to cast.
And you thought Yawgmoth drove a hard bargain.
1/3½
  • Unhinged
Cheatyface

Cheatyface {U}{U}{U}

Creature - Efreet
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.
Flying
2/2
Checks and Balances

Checks and Balances {2}{U}

Enchantment
Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
  • Unglued
Chicken Egg

Chicken Egg {1}{R}

Creature - Egg
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.
"That's a lotta nuggets."
—Jaya Ballard, task mage
0/1
  • Unglued