4142 cards found
Chains of Custody

Chains of Custody {2}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}.
Champion of the Hareish

Champion of the Hareish {W}

Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
1/1
  • Mystery Booster 2
Champion's Victory

Champion's Victory {U}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
  • Portal Three Kingdoms
Champions of Archery

Champions of Archery {3}{R}

Legendary Creature - Human Archer
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
1/4
Card has other part: Join the Group
  • 2019 Heroes of the Realm
Champions of Tyr

Champions of Tyr {2}{W}{W}

Creature - Angel Knight
Flying
Double team
When this creature enters, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
4/3
  • Alchemy Horizons: Baldur's Gate
Chancellor of the Mulligan

Chancellor of the Mulligan {7}

Artifact Creature - Phyrexian Construct
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, shuffle it into your library and draw a card.
Menace
When Chancellor of the Mulligan enters the battlefield, draw three cards. When you do, any number of players mulligan. (They shuffle their hand into their library, then draw that many cards and put one of them on the bottom of their library.)
7/7
  • Unknown Event
Chandler

Chandler {4}{R}

Legendary Creature - Human Rogue
{R}{R}{R}, {T}: Destroy target artifact creature.
"Never brag about the latest wonder you've created, students. Chandler might be listening."
—Reveka, Wizard Savant
3/3
Related card: Apocalypse Chime
  • Homelands
Chandra's Dragonmech

Chandra's Dragonmech {5}

Artifact Creature - Dragon
You can't include this card in your deck if you're on Team Speed Demons.
Flying
Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Chandra's Fury, Chandra's Ignition, Chandra's Magmutt, Chandra's Regulator, Chandra's Spitfire, or Chandra's Outrage. You may cast the copy without paying its mana cost.
4/4
  • Unknown Event
Chandra, Gremlin Wrangler

Chandra, Gremlin Wrangler {2}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Create a 2/2 red Gremlin creature token.
[–2]: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.
"Sure, I could set things on fire by myself. But teamwork can be fun, too."
Loyalty:
3
  • 2016 Heroes of the Realm
Change of Plans

Change of Plans {X}{1}{U}

Instant
Each of X target creatures you control connive. You may have any number of them phase out.
Chaos Balor

Chaos Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
4/5
  • Alchemy Horizons: Baldur's Gate
Chaos Confetti

Chaos Confetti {4}

Artifact
{4}, {T}: Tear this artifact into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
And you thought that was just an urban legend.
  • Unglued
Chaos Dragon

Chaos Dragon {1}{R}{R}

Creature - Dragon
Flying, haste
This creature attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.
4/4
  • Commander Legends: Battle for Baldur's Gate
  • Forgotten Realms Commander 30 299
Chaos Harlequin

Chaos Harlequin {2}{R}{R}

Creature - Human
{R}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
2/4
  • Alliances
Chaos Is My Plaything

Chaos Is My Plaything

Scheme
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
  • Duskmourn: House of Horror Commander
Chaos Lord

Chaos Lord {4}{R}{R}{R}

Creature - Human
First strike
At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even.
This creature can attack as though it had haste unless it entered this turn.
7/7
  • Ice Age
Chaos Moon

Chaos Moon {3}{R}

Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
  • Ice Age
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.
Chaos Wrap

Chaos Wrap {2}{R}

Instant
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
  • Happy Holidays
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Chaotic Aether

Chaotic Aether

Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.
Char-Dog

Char-Dog {2}{R}

Artifact Creature - Dog Food
Protection from red
When this creature enters, it deals 4 damage to any target and 2 damage to you.
{G}, {T}, Sacrifice this creature: You gain 3 life.
1/1
  • Unknown Event
Charged Conjuration

Charged Conjuration {3}{R}

Enchantment
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Related cards: Empty the Warrens Galvanic Relay Grapeshot
  • Alchemy: Bloomburrow
Charging Bandits

Charging Bandits {4}{B}

Creature - Human Rogue
Whenever this creature attacks, it gets +2/+0 until end of turn.
The fear in their victims' eyes is their most cherished reward.
3/3
  • Portal
Charging Binox

Charging Binox {7}{G}

Creature - Beast
Assist
Trample
Arena beasts are bred for flashiness and foul temper. An extra head addresses both requirements.
7/5
  • Battlebond