11059 cards found
Kiora, Master of the Depths

Kiora, Master of the Depths {2}{G}{U}

Legendary Planeswalker - Kiora
[+1]: Untap up to one target creature and up to one target land.
[–2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
[–8]: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
Loyalty:
4
Kiora, the Crashing Wave

Kiora, the Crashing Wave {2}{G}{U}

Legendary Planeswalker - Kiora
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
[–1]: Draw a card. You may play an additional land this turn.
[–5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
Loyalty:
2
Kiora, the Rising Tide

Kiora, the Rising Tide {2}{U}

Legendary Creature - Merfolk Noble
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3/2
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
The samurai struck the fragile-looking bubble, and her sword shattered into countless pieces.
2/2
Kird Ape

Kird Ape {R}

Creature - Ape
This creature gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
1/1
Related card: City in a Bottle
Kirin-Touched Orochi
Teachings of the Kirin

Kirin-Touched Orochi

Enchantment Creature - Snake Monk
(Color indicator: Kirin-Touched Orochi is green)
Whenever this creature attacks, choose one —
• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
1/1
Card has other part: Teachings of the Kirin
Kirol, Attentive First-Year

Kirol, Attentive First-Year {1}{R/W}{R/W}

Legendary Creature - Vampire Cleric
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
Kirol hated being a pawn in Morcant's game. If dawnglove was as potent as she suggested, it should be preserved, not used to tip the balance of power.
3/3
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Kirri, Talented Sprout

Kirri, Talented Sprout {1}{R}{G}{W}

Legendary Creature - Plant Druid
Other Plants and Treefolk you control get +2/+0.
At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
"He may be a little green, but trust me, he's far from spineless."
—Yuma, proud protector
0/3
  • The List
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Kirtar's Wrath

Kirtar's Wrath {4}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Kishla Village

Kishla Village

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2.
  • Tarkir: Dragonstorm 259 396
  • Tarkir: Dragonstorm Promos 259p 259s
Kiss of the Amesha

Kiss of the Amesha {4}{W}{U}

Sorcery
Target player gains 7 life and draws two cards.
Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.
Kitchen Finks

Kitchen Finks {1}{G/W}{G/W}

Creature - Ouphe
When this creature enters, you gain 2 life.
Persist
3/2
Kite Shield

Kite Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3.
Equip {3}
"To my sword I owe my glory, but to my shield I owe my life."
—Sarlena, paladin of the Northern Verge
Kitesail Larcenist

Kitesail Larcenist {2}{U}

Creature - Human Pirate
Flying, ward {1}
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
2/3
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Kitnap

Kitnap {2}{U}{U}

Enchantment - Aura
Gift a card
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
  • Bloomburrow Promos 53p 53s
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Kitsa, Otterball Elite

Kitsa, Otterball Elite {1}{U}

Legendary Creature - Otter Wizard
Vigilance
Prowess
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
1/3
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Kitsune Blademaster

Kitsune Blademaster {2}{W}

Creature - Fox Samurai
First strike
Bushido 1
Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.
2/2
Kitsune Mystic

Kitsune Mystic {3}{W}

Creature - Fox Wizard
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
2/3
Card has other part: Autumn-Tail, Kitsune Sage
Kitt Kanto, Mayhem Diva

Kitt Kanto, Mayhem Diva {1}{R}{G}{W}

Legendary Creature - Cat Bard Druid
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3/3
Kiyomaro, First to Stand

Kiyomaro, First to Stand {3}{W}{W}

Legendary Creature - Spirit
Kiyomaro's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
*/*
Kjeldoran Outpost

Kjeldoran Outpost

Land
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W}.
{1}{W}, {T}: Create a 1/1 white Soldier creature token.
Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient {5}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Ware the darkening sky and the great red wing; he does not suffer competition.
4/4
Klothys, God of Destiny

Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4/5
Knight Exemplar

Knight Exemplar {1}{W}{W}

Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."
2/2
Knight of Autumn

Knight of Autumn {1}{G}{W}

Creature - Dryad Knight
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
2/1