5516 cards found
Urza's Power Plant

Urza's Power Plant

Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Urza threw himself into his research, pushing the boundaries of both possibility and morality.
Related cards: Golgothian Sylex Urza's Construction Drone
Urza's Saga

Urza's Saga

Enchantment Land - Urza's Saga
I — Urza's Saga gains "{T}: Add {C}."
II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Urza's Sylex

Urza's Sylex {3}

Legendary Artifact
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.
When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Urza's Tower

Urza's Tower

Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Urza studied the creations of the Thran not simply to learn from them, but to surpass them.
Related cards: Golgothian Sylex Urza's Construction Drone
Urza's Workshop

Urza's Workshop

Land - Urza's
{T}: Add {C}.
Metalcraft{T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts.
Urza eventually came to understand Tocasia's lessons on clarity of purpose. Perfection became his goal, and all other matters fell away in its pursuit.
Urza, Chief Artificer

Urza, Chief Artificer {3}{W}{U}{B}

Legendary Creature - Human Artificer
Affinity for artifact creatures
Artifact creatures you control have menace.
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
4/5
Urza, Lord High Artificer

Urza, Lord High Artificer {2}{U}{U}

Legendary Creature - Human Artificer
When Urza, Lord High Artificer enters, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
1/4
Urza, Prince of Kroog

Urza, Prince of Kroog {2}{W}{U}

Legendary Creature - Human Artificer
Artifact creatures you control get +2/+2.
{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
"At heart, Urza was an inventor, not a warlord. Over time, the burdens of leadership left him as cold and calculating as his mechanical creations."
—The Antiquities War
2/3
Usher to Safety

Usher to Safety {W}

Instant - Adventure
Return target permanent you control to its owner's hand.
Not all heroes carry swords.
Card has other part: Shepherd of the Flock
Utopia Sprawl

Utopia Sprawl {G}

Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Utvara Hellkite

Utvara Hellkite {6}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
6/6
Uurg, Spawn of Turg

Uurg, Spawn of Turg {B}{B}{G}

Legendary Creature - Frog Beast
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 1.
{B}{G}, Sacrifice a land: You gain 2 life.
*/5
Related card: Uurg, Spawn of Turg (Alchemy)
Uvilda, Dean of Perfection
Nassari, Dean of Expression

Uvilda, Dean of Perfection {2}{U}

Legendary Creature - Djinn Wizard
{T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way."
2/2
Card has other part: Nassari, Dean of Expression
Vadmir, New Blood

Vadmir, New Blood {1}{B}

Legendary Creature - Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn.
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
2/2
  • Outlaws of Thunder Junction Promos 113p 113s
  • Outlaws of Thunder Junction 113 329
Vadrik, Astral Archmage

Vadrik, Astral Archmage {1}{U}{R}

Legendary Creature - Human Wizard
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
1/2
Vadrok, Apex of Thunder

Vadrok, Apex of Thunder {U}{R}{W}

Legendary Creature - Elemental Dinosaur Cat
Mutate {1}{W/U}{R}{R}
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
3/3
Valakut Awakening
Valakut Stoneforge

Valakut Awakening {2}{R}

Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Card has other part: Valakut Stoneforge
Valakut Exploration

Valakut Exploration {2}{R}

Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Valakut Stoneforge
Valakut Awakening

Valakut Stoneforge

Land
Valakut Stoneforge enters tapped.
{T}: Add {R}.
Card has other part: Valakut Awakening
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame {2}{R}

Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
3/2
Valentin, Dean of the Vein
Lisette, Dean of the Root

Valentin, Dean of the Vein {B}

Legendary Creature - Vampire Warlock
Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
1/1
Card has other part: Lisette, Dean of the Root
Valgavoth's Lair

Valgavoth's Lair

Enchantment Land
Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
  • Duskmourn: House of Horror 271 327
Valgavoth's Onslaught

Valgavoth's Onslaught {X}{X}{G}

Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures.
"Where do they keep coming [unintelligble screaming]"
—Recorded tape fragment
  • Duskmourn: House of Horror 204 324
Valgavoth, Terror Eater

Valgavoth, Terror Eater {6}{B}{B}{B}

Legendary Creature - Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
  • Duskmourn: House of Horror 120 352 407
Valiant Endeavor

Valiant Endeavor {4}{W}{W}

Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
  • Forgotten Realms Commander 13 282