9386 cards found
Moat

Moat {2}{W}{W}

Enchantment
Creatures without flying can't attack.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Mobilization

Mobilization {2}{W}

Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
Mogg Fanatic

Mogg Fanatic {R}

Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
"I got it! I got it! I—"
1/1
Mogg Flunkies

Mogg Flunkies {1}{R}

Creature - Goblin
Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
Mogg Sentry

Mogg Sentry {R}

Creature - Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
1/1
Mogg War Marshal

Mogg War Marshal {1}{R}

Creature - Goblin Warrior
Echo {1}{R}
When Mogg War Marshal enters or dies, create a 1/1 red Goblin creature token.
1/1
Mogis's Marauder

Mogis's Marauder {2}{B}

Creature - Human Berserker
When Mogis's Marauder enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black.
2/2
  • Theros
Mogis's Warhound

Mogis's Warhound {1}{R}

Enchantment Creature - Dog
Bestow {2}{R}
Mogis's Warhound attacks each combat if able.
Enchanted creature gets +2/+2 and attacks each combat if able.
2/2
Mogis, God of Slaughter

Mogis, God of Slaughter {2}{B}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
7/5
Mold Adder

Mold Adder {G}

Creature - Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
The more you struggle against its coils, the tighter they get.
1/1
Mold Shambler

Mold Shambler {3}{G}

Creature - Fungus Beast
Kicker {1}{G}
When Mold Shambler enters, if it was kicked, destroy target noncreature permanent.
When civilization encroaches on nature, Zendikar encroaches back.
3/3
Molder

Molder {X}{G}

Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores."
—Zyd, Kamahlite druid
  • Time Spiral
Molder Beast

Molder Beast {4}{G}

Creature - Beast
Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
"A trail of scrap metal can lead it into an ambush. But take care not to overfeed it."
—Adaran, Tangle hunter
5/3
Molder Slug

Molder Slug {3}{G}{G}

Creature - Slug Beast
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
Fortunately for it, Mirrodin is a plane without salt.
4/6
Moldervine Cloak

Moldervine Cloak {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2
Moldgraf Monstrosity

Moldgraf Monstrosity {4}{G}{G}{G}

Creature - Insect
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
The border between life and death is as thin as a layer of topsoil.
8/8
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer {4}{G}{G}{G}

Legendary Creature - Elemental
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
*/*
Molten Birth

Molten Birth {1}{R}{R}

Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
"Few can coax the creatures within the magma to be cooled and take form."
—Koth of the Hammer
Molten Disaster

Molten Disaster {X}{R}{R}

Sorcery
Kicker {R}
If this spell was kicked, it has split second.
Molten Disaster deals X damage to each creature without flying and each player.
Molten Firebird

Molten Firebird {4}{R}

Creature - Phoenix
Flying
When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile Molten Firebird.
2/2
Related card: Ivory Gargoyle
  • Planar Chaos
Molten Frame

Molten Frame {1}{R}

Instant
Destroy target artifact creature.
Cycling {2}
The metal filigree in his body glowed red-hot, and his flesh soon followed.
  • Conflux
Molten Primordial

Molten Primordial {5}{R}{R}

Creature - Avatar
Haste
When Molten Primordial enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
6/4
  • Gatecrash
Molten Psyche

Molten Psyche {1}{R}{R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Molten Rain

Molten Rain {1}{R}{R}

Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
Molten Ravager

Molten Ravager {2}{R}

Creature - Elemental
{R}: Molten Ravager gets +1/+0 until end of turn.
"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
—Sachir, Akoum Expeditionary House
0/4