4649 cards found
Battle of Hoover Dam

Battle of Hoover Dam {3}{W}

Enchantment
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Battlefield Improvisation

Battlefield Improvisation {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
The fallen had no more need of their weapons, but the living could still make use of them.
  • Assassin's Creed
Battlefield Medic

Battlefield Medic {1}{W}

Creature - Human Cleric
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
"Death never stops to rest. Neither can we."
1/1
  • Onslaught
Battlefield Promotion

Battlefield Promotion {1}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
"Welcome to the Legion. You saved a district—now let's go save the world."
Battlefield Raptor

Battlefield Raptor {W}

Creature - Bird
Flying, first strike
It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, but with a glance at the horizon, aimed itself and dove.
1/2
  • Kaldheim
Battleflight Eagle

Battleflight Eagle {4}{W}

Creature - Bird
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Eagles make fine mounts, but they're too proud to carry anyone for long.
2/2
Battlegrace Angel

Battlegrace Angel {3}{W}{W}

Creature - Angel
Flying
Exalted
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4
Battletide Alchemist

Battletide Alchemist {3}{W}{W}

Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
3/4
  • Morningtide
Battlewise Aven

Battlewise Aven {3}{W}

Creature - Bird Soldier
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has first strike.
Experience is a good teacher, not a kind one.
2/2
  • Judgment
Battlewise Valor

Battlewise Valor {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Scry 1.
It's never good to walk into an ambush, but with the right spell you might walk out again.
  • Theros
Bazaar Krovod

Bazaar Krovod {4}{W}

Creature - Beast
Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.
2/5
  • Return to Ravnica
Beacon Hawk

Beacon Hawk {1}{W}

Creature - Bird
Flying
Whenever this creature deals combat damage to a player, you may untap target creature.
{W}: This creature gets +0/+1 until end of turn.
1/1
  • Dissension
Beacon of Destiny

Beacon of Destiny {1}{W}

Creature - Human Cleric
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.
"We all borrowed life from the Ancestor to exist in this world. Today, I repay that debt."
1/3
  • Legions
Beacon of Immortality

Beacon of Immortality {5}{W}

Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
Beaming Defiance

Beaming Defiance {1}{W}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
"I've lived too long in my father's shadow. It's time to find my own light."
—Killian, Silverquill mage-student
  • Strixhaven: School of Mages
Beckoning Will-o'-Wisp

Beckoning Will-o'-Wisp {2}{W}

Creature - Spirit
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Follow the light at your own risk.
1/3
  • Commander Legends: Battle for Baldur's Gate
Befriending the Moths
Imperial Moth

Befriending the Moths {3}{W}

Enchantment - Saga
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Imperial Moth
  • Kamigawa: Neon Dynasty
Belenon War Anthem
Invasion of Belenon

Belenon War Anthem

Enchantment
(Color indicator: Belenon War Anthem is white)
Creatures you control get +1/+1.
"Just as a flute turns breath into music, we are the vessel through which the Sacred Winds produce glorious justice."
Card has other part: Invasion of Belenon
  • March of the Machine
Belfry Spirit

Belfry Spirit {3}{W}{W}

Creature - Spirit
Flying
Haunt
When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
1/1
Bellowing Aegisaur

Bellowing Aegisaur {5}{W}

Creature - Dinosaur
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.
3/5
Beloved Beggar
Generous Soul

Beloved Beggar {1}{W}

Creature - Human Peasant
Disturb {4}{W}{W}
Charity is rare on Innistrad, but kindness is always repaid.
0/4
Card has other part: Generous Soul
Beloved Chaplain

Beloved Chaplain {1}{W}

Creature - Human Cleric
Protection from creatures
Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.
1/1
Beloved Princess

Beloved Princess {W}

Creature - Human Noble
Lifelink
This creature can't be blocked by creatures with power 3 or greater.
Sometimes a gentle slipper can travel where an armored boot's been denied.
1/1
Benalish Cavalry

Benalish Cavalry {1}{W}

Creature - Human Knight
Flanking
"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
2/2
Benalish Commander

Benalish Commander {3}{W}

Creature - Human Soldier
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—{X}{W}{W}. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.
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