664 cards found
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
Burning fervor and fearsome skill create a lethal beauty terrible to behold.
Sage's Row Denizen

Sage's Row Denizen {2}{U}

Creature - Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
"I offer you wisdom untainted by false loyalty, learning free of any guild's agenda."
2/3
Sapphire Drake

Sapphire Drake {5}{U}

Creature - Drake
Flying
Each creature you control with a +1/+1 counter on it has flying.
Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.
4/4
  • Gatecrash
Saruli Gatekeepers

Saruli Gatekeepers {3}{G}

Creature - Elf Warrior
When Saruli Gatekeepers enters, if you control two or more Gates, you gain 7 life.
In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.
2/4
  • Dragon's Maze
Savage Surge

Savage Surge {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
Gruul warriors never need to be stirred to battle. They need only to be shown where the battle is.
Savageborn Hydra

Savageborn Hydra {X}{R}{G}

Creature - Hydra
Double strike
Savageborn Hydra enters with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
0/0
Scab-Clan Charger

Scab-Clan Charger {3}{G}

Creature - Centaur Warrior
Bloodrush{1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
"The only roads I wish to see are those beaten flat by wild hooves."
2/4
  • Gatecrash
Scab-Clan Giant

Scab-Clan Giant {4}{R}{G}

Creature - Giant Warrior
When Scab-Clan Giant enters, it fights target creature an opponent controls chosen at random.
For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.
4/5
Scatter Arc

Scatter Arc {3}{U}

Instant
Counter target noncreature spell.
Draw a card.
"Should your chosen emissary be able to fluctuate triharmonic pentodes, however unlikely, I shall shunt excess negavolt radicals."
  • Gatecrash
Scion of Vitu-Ghazi

Scion of Vitu-Ghazi {3}{W}{W}

Creature - Elemental
When Scion of Vitu-Ghazi enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate.
4/4
  • Dragon's Maze
Scorchwalker

Scorchwalker {3}{R}

Creature - Elemental
Bloodrush{1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."
—Skyknight report on the Rubblebelt
5/1
  • Gatecrash
Search Warrant

Search Warrant {W}{U}

Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
"And would you care to explain why your satchel is radiating an aura of unstable energy?"
  • Return to Ravnica
Search the City

Search the City {4}{U}

Enchantment
When Search the City enters, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Security Blockade

Security Blockade {2}{W}

Enchantment - Aura
Enchant land
When Security Blockade enters, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
  • Return to Ravnica
Seek the Horizon

Seek the Horizon {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon.
Selesnya Charm

Selesnya Charm {G}{W}

Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Selesnya Cluestone

Selesnya Cluestone {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
  • Dragon's Maze
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {W}.
The Selesnya welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
Selesnya Keyrune

Selesnya Keyrune {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
A mark of unity when you want one; a fierce guardian when you need one.
Selesnya Sentry

Selesnya Sentry {2}{W}

Creature - Elephant Soldier
{5}{G}: Regenerate Selesnya Sentry.
Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.
3/2
  • Return to Ravnica
Seller of Songbirds

Seller of Songbirds {2}{W}

Creature - Human
When Seller of Songbirds enters, create a 1/1 white Bird creature token with flying.
"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
—Mirela, Azorius hussar
1/2
Sepulchral Primordial

Sepulchral Primordial {5}{B}{B}

Creature - Avatar
Intimidate
When Sepulchral Primordial enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5/4
Serene Remembrance

Serene Remembrance {G}

Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.
  • Gatecrash
Serve

Serve {1}{U}

Instant
Target creature gets -6/-0 until end of turn.
Fuse
Card has other part: Protect
  • Dragon's Maze
Sewer Shambler

Sewer Shambler {2}{B}

Creature - Zombie
Swampwalk
Scavenge {2}{B}
2/1