733 cards found
Angelic Guardian

Angelic Guardian {4}{W}{W}

Creature - Angel
Flying
Whenever one or more creatures you control attack, they gain indestructible until end of turn.
5/5
Angelic Reward

Angelic Reward {3}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
Defender
Flying
Be at peace, and observe its beauty. Be at war, and feel its justice.
0/4
Apprentice Sorcerer

Apprentice Sorcerer {2}{U}

Creature - Human Wizard
{T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
5/5
Archon of Sun's Grace

Archon of Sun's Grace {2}{W}{W}

Creature - Archon
Flying
Lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
3/4
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
2/5
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Armored Galleon

Armored Galleon {4}{U}

Creature - Human Pirate
Armored Galleon can't attack unless defending player controls an Island.
"Information equals profits. Our merchants sell it, or our pirates use it."
—Jefan, Talas ship captain
5/4
  • Portal Second Age
Armored Griffin

Armored Griffin {3}{W}

Creature - Griffin
Flying, vigilance
2/3
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Armored Whirl Turtle

Armored Whirl Turtle {2}{U}

Creature - Turtle
0/5
Arrogant Vampire

Arrogant Vampire {3}{B}{B}

Creature - Vampire
Flying
Charm and grace may hide a foul heart.
4/3
Assassin's Blade

Assassin's Blade {1}{B}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Audacious Thief

Audacious Thief {2}{B}

Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
2/2
Bad Deal

Bad Deal {4}{B}{B}

Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
Balance of Power

Balance of Power {3}{U}{U}

Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Baloth Packhunter

Baloth Packhunter {3}{G}

Creature - Beast
Trample
When Baloth Packhunter enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
  • Arena Beginner Set
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Related card: Faithful Disciple
Barbarian General

Barbarian General {4}{R}

Creature - Human Barbarian Soldier
Horsemanship
"Barbarian tribes with their rulers are inferior to Chinese states without them."
—Confucius, The Analects (trans. Lau)
3/2
  • Portal Three Kingdoms
Barbarian Horde

Barbarian Horde {3}{R}

Creature - Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
  • Portal Three Kingdoms
Barbtooth Wurm

Barbtooth Wurm {5}{G}

Creature - Wurm
In its lair lies a carpet of bones.
6/4
Bargain

Bargain {2}{W}

Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.