29661 cards found
Loxodon Mystic

Loxodon Mystic {3}{W}{W}

Creature - Elephant Cleric
{W}, {T}: Tap target creature.
Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.
3/3
Loyal Sentry

Loyal Sentry {W}

Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
1/1
Luminesce

Luminesce {W}

Instant
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
—Lucilde Fiksdotter, leader of the Order of the White Shield
Mobilization

Mobilization {2}{W}

Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
Nomad Mythmaker

Nomad Mythmaker {2}{W}

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
2/2
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Related card: Domesticated Mammoth
Paladin en-Vec

Paladin en-Vec {1}{W}{W}

Creature - Human Knight
First strike, protection from black and from red
2/2
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Reviving Dose

Reviving Dose {2}{W}

Instant
You gain 3 life.
Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
Reya Dawnbringer

Reya Dawnbringer {6}{W}{W}{W}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Righteousness

Righteousness {W}

Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Rule of Law

Rule of Law {2}{W}

Enchantment
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra's Embrace

Serra's Embrace {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Skyhunter Patrol

Skyhunter Patrol {2}{W}{W}

Creature - Cat Knight
Flying, first strike
"We leonin have come to rule the plains by taking to the skies."
—Raksha Golden Cub
2/3
Skyhunter Prowler

Skyhunter Prowler {2}{W}

Creature - Cat Knight
Flying, vigilance
As tireless as her mount, a skyhunter's vigil is measured in days.
1/3
Skyhunter Skirmisher

Skyhunter Skirmisher {1}{W}{W}

Creature - Cat Knight
Flying, double strike
1/1
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
1/1
Related card: Essence Warden
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Related card: Vampiric Link
Spirit Weaver

Spirit Weaver {1}{W}

Creature - Human Wizard
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
2/1
Starlight Invoker

Starlight Invoker {1}{W}

Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
Steadfast Guard

Steadfast Guard {W}{W}

Creature - Human Rebel
Vigilance
"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."
2/2
Story Circle

Story Circle {1}{W}{W}

Enchantment
As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying
Its eye the glaring sun, its cry the keening wind.
1/1
Related card: Suntail Squadron