15093 cards found
Abuna's Chant

Abuna's Chant {3}{W}

Instant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2}
  • Fifth Dawn
Abundance

Abundance {2}{G}{G}

Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When Abundant Growth enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Abundant Harvest

Abundant Harvest {G}

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
"Gaea knows what you need. Do you?"
Abyssal Gorestalker

Abyssal Gorestalker {4}{B}{B}

Creature - Horror
When Abyssal Gorestalker enters, each player sacrifices two creatures of their choice.
Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.
6/6
  • The Lost Caverns of Ixalan
Abyssal Horror

Abyssal Horror {4}{B}{B}

Creature - Horror
Flying
When Abyssal Horror enters, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."
—Tolarian scholar
2/2
Abyssal Nocturnus

Abyssal Nocturnus {1}{B}{B}

Creature - Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
"I fear to keep an open mind, for there are those who would use it as a door to my soul."
—Voka Schlak, Mauzam Asylum inmate, diary
2/2
  • Guildpact
Abyssal Persecutor

Abyssal Persecutor {2}{B}{B}

Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
His slaves crave death more than they desire freedom. He denies them both.
6/6
Abyssal Specter

Abyssal Specter {2}{B}{B}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When Abzan Ascendancy enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Banner

Abzan Banner {3}

Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
Stone to endure, roots to remember.
  • Khans of Tarkir
Abzan Battle Priest

Abzan Battle Priest {3}{W}

Creature - Human Cleric
Outlast {W}
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."
3/2
Abzan Falconer

Abzan Falconer {2}{W}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Abzan Skycaptain

Abzan Skycaptain {3}{W}

Creature - Bird Soldier
Flying
When Abzan Skycaptain dies, bolster 2.
"A tempest is coming. Turn your faces toward the wind!"
2/2
  • Fate Reforged
Academic Probation

Academic Probation {1}{W}

Sorcery - Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Academy Drake

Academy Drake {2}{U}

Creature - Drake
Kicker {4}
Flying
If Academy Drake was kicked, it enters with two +1/+1 counters on it.
2/2
  • Dominaria
Academy Elite

Academy Elite {3}{U}

Creature - Human Wizard
Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
0/0
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
Academy Loremaster

Academy Loremaster {U}{U}

Creature - Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
As a young student, she dusted the shelves of Tolaria's great library. Now, she writes the books that line them.
2/3
Academy Manufactor

Academy Manufactor {3}

Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.
1/3
Academy Raider

Academy Raider {2}{R}

Creature - Human Warrior
Intimidate
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1/1
  • Magic 2014
Academy Ruins

Academy Ruins

Legendary Land
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Academy Wall

Academy Wall {2}{U}

Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.
0/5
  • Dominaria United
Accelerated Mutation

Accelerated Mutation {3}{G}{G}

Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
Its food just got a lot smaller and its stomach a lot bigger.
  • Scourge