522 cards found
Astral Arena

Astral Arena

Plane - Kolbahan
No more than one creature can attack each combat.
No more than one creature can block each combat.
Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
Auto-Key

Auto-Key

Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
  • Unstable
Axe of the Warmonger

Axe of the Warmonger

Hero Artifact - Equipment
Equipped creature gets +2/+1 and has haste.
Equip {2}
  • Journey into Nyx Hero's Path
Backup Plan

Backup Plan

Conspiracy
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
"In the market for an alternative, friend?"
  • Conspiracy
Bad Wolf Bay

Bad Wolf Bay

Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
  • Doctor Who
Baldur's Gate Wilderness

Baldur's Gate Wilderness

Dungeon
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
  • Commander Legends: Battle for Baldur's Gate Tokens
Balloon Stand

Balloon Stand

Artifact - Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Buy enough balloons and it turns into a ride.
Attraction Lights: 2, 6
Bant

Bant

Plane - Alara
All creatures have exalted.
Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Barrin

Barrin

Vanguard
Sacrifice a permanent: Return target creature to its owner's hand.
An old and powerful wizard living on the mysterious isle of Tolaria, Barrin is the teacher who trained the young Ertai. He is also Hanna's father, but for reasons known only to the two of them neither acknowledges the other—or their strained relationship.
Hand size bonus: +0
Life bonus: +6
  • Vanguard Series
Because I Have Willed It

Because I Have Willed It

Ongoing Scheme
Spells you cast cost {1} less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Bee-Bee Gun

Bee-Bee Gun

Artifact - Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
  • Unstable
Behold My Grandeur

Behold My Grandeur

Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
  • Archenemy: Nicol Bolas Schemes
Behold the Power of Destruction

Behold the Power of Destruction

Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
  • Archenemy Schemes
Besieged Viking Village

Besieged Viking Village

Plane - Earth
All creatures have "Boast — {1}: Put a +1/+1 counter on this creature."
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
  • Doctor Who
Birds of Paradise Avatar

Birds of Paradise Avatar

Vanguard
Lands you control have "{T}: Add one mana of any color."
Hand size bonus: +0
Life bonus: -3
  • Magic Online Avatars 8 107
Bloodhill Bastion

Bloodhill Bastion

Plane - Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.
Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
Boomflinger

Boomflinger

Artifact - Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
  • Unstable
Bosh, Iron Golem Avatar

Bosh, Iron Golem Avatar

Vanguard
{X}, Sacrifice an artifact with mana value X: Bosh, Iron Golem Avatar deals X damage to any target.
Hand size bonus: +0
Life bonus: -2
  • Magic Online Avatars
Bounce Chamber

Bounce Chamber

Artifact - Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand.
The Astrotorium bouncing record is three days, though setting it wasn't strictly intentional.
Attraction Lights: 2, 6
Bow of the Hunter

Bow of the Hunter

Hero Artifact - Equipment
Equipped creature has "{T}: This creature deals 2 damage to any target."
Equip {2}
  • Journey into Nyx Hero's Path
Bow to My Command

Bow to My Command

Ongoing Scheme
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Bowie Base One

Bowie Base One

Plane - Mars
At the beginning of your end step, goad target creature controlled by the player to your left.
Whenever chaos ensues, target creature gains islandwalk until end of turn.
  • Doctor Who
Brago's Favor

Brago's Favor

Conspiracy
Hidden agenda
Spells with the chosen name you cast cost {1} less to cast.
  • Conspiracy
Braids, Conjurer Adept Avatar

Braids, Conjurer Adept Avatar

Vanguard
{2}: Each player may put a land card from their hand onto the battlefield tapped.
{3}: Each player may put a noncreature artifact card from their hand onto the battlefield.
{4}: Each player may put a creature card from their hand onto the battlefield. Activate only as a sorcery.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Bumper Cars

Bumper Cars

Artifact - Attraction
Visit — Target creature must be blocked this turn if able.
"These bumping cars remind me of the time your amusement park smashed into my planet."
—Ambassador Blorpityblorpboop
Attraction Lights: 2, 3, 6