6968 cards found
Accursed Horde

Accursed Horde {3}{B}

Creature - Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn.
3/3
Accursed Spirit

Accursed Spirit {3}{B}

Creature - Spirit
Intimidate
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
3/2
Accursed Witch
Infectious Curse

Accursed Witch {3}{B}

Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4/2
Card has other part: Infectious Curse
Ace's Baseball Bat

Ace's Baseball Bat {2}

Legendary Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3}
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
5/5
Related cards: Acererak the Archlich (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Acid-Spewer Dragon

Acid-Spewer Dragon {5}{B}

Creature - Dragon
Flying, deathtouch
Megamorph {5}{B}{B}
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
  • Dragons of Tarkir
Acidic Dagger

Acidic Dagger {4}

Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
  • Mirage
Aclazotz, Deepest Betrayal
Temple of the Dead

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature - Bat God
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of the Dead
Acolyte of Aclazotz

Acolyte of Aclazotz {2}{B}

Creature - Vampire Cleric
{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
"Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies."
1/4
  • The Lost Caverns of Ixalan
Acolyte of Xathrid

Acolyte of Xathrid {B}

Creature - Human Cleric
{1}{B}, {T}: Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
0/1
  • Magic 2010
Acorn Catapult

Acorn Catapult {4}

Artifact
{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
The Kalonian word for "ammunition" is the same as the word for "bait."
Acornelia, Fashionable Filcher

Acornelia, Fashionable Filcher {3}{B}

Legendary Creature - Squirrel
Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get {A}.
{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.
{G}, Pay X {A}: Target creature gets +X/+X until end of turn.
3/3
Acquisitions Expert

Acquisitions Expert {1}{B}

Creature - Human Rogue
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.
1/2
Related card: Xander's Wake
  • Zendikar Rising
Act of Aggression

Act of Aggression {3}{R/P}{R/P}

Instant
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Activated Sleeper

Activated Sleeper {2}{B}

Creature - Phyrexian Shapeshifter
Flash
You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
0/0
  • Dominaria United Commander 24 74
Ad Nauseam

Ad Nauseam {3}{B}{B}

Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
When the task spilled over into undeath, he stopped calling it his life's work.
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
2/2
Adaptive Shimmerer

Adaptive Shimmerer {5}

Creature - Insect
Flash
Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
"You sure you want to see what emerges? You might not like it. It definitely won't like you."
—Kinnan, bonder prodigy
0/0
  • Ikoria: Lair of Behemoths
Adarkar Sentinel

Adarkar Sentinel {5}

Artifact Creature - Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry
3/3
Addle

Addle {1}{B}

Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
"I'll wring out your tiny mind like a sponge."
—Urborg witch
Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.
Advice from the Fae

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
  • Shadowmoor
Aegis Automaton

Aegis Automaton {2}

Artifact Creature - Construct
{4}{W}: Return another target creature you control to its owner's hand.
The streets of Ghirapur have become dangerous. It's good to have a dependable companion.
0/3
  • Aether Revolt
Aegis of the Meek

Aegis of the Meek {3}

Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
"With this marvel, even the weak have a fighting chance!"
—Arcum Dagsson, Soldevi Machinist
  • Ice Age