9386 cards found
Marble Diamond

Marble Diamond {2}

Artifact
Marble Diamond enters tapped.
{T}: Add {W}.
Marble Titan

Marble Titan {3}{W}

Creature - Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
3/3
March of the Machines

March of the Machines {3}{U}

Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
March of the Returned

March of the Returned {3}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind.
  • Theros
Marchesa's Emissary

Marchesa's Emissary {3}{U}

Creature - Human Rogue
Hexproof
Dethrone
"The Black Rose doesn't tolerate weeds."
2/2
  • Conspiracy
Marchesa's Infiltrator

Marchesa's Infiltrator {2}{U}

Creature - Human Rogue
Dethrone
Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
"Secrets, like coins, are easy to steal."
1/1
  • Conspiracy
Marchesa's Smuggler

Marchesa's Smuggler {U}{R}

Creature - Human Rogue
Dethrone
{1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.
"Watch your head . . . and your back."
1/1
  • Conspiracy
Marchesa, the Black Rose

Marchesa, the Black Rose {1}{U}{B}{R}

Legendary Creature - Human Wizard
Dethrone
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3
Marisi's Twinclaws

Marisi's Twinclaws {2}{R/W}{G}

Creature - Cat Warrior
Double strike
"Looks like we're completely outnumbered."
"Lucky for us. I thought we'd be bored."
2/4
Maritime Guard

Maritime Guard {1}{U}

Creature - Merfolk Soldier
Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.
1/3
Mark for Death

Mark for Death {3}{R}

Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Everyone roots for the little guy, but nobody bets on him.
  • Gatecrash
Mark of Asylum

Mark of Asylum {1}{W}

Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.
  • Conflux
Mark of Eviction

Mark of Eviction {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.
  • Ravnica: City of Guilds
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
The flame of anger is hard to douse once lit.
Mark of Sakiko

Mark of Sakiko {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
  • Betrayers of Kamigawa
Mark of the Oni

Mark of the Oni {2}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
—The History of Kamigawa
  • Betrayers of Kamigawa
Mark of the Vampire

Mark of the Vampire {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
Market Festival

Market Festival {3}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Commerce is always the basis for peace.
  • Journey into Nyx
Markov Blademaster

Markov Blademaster {1}{R}{R}

Creature - Vampire Warrior
Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"
1/1
Markov Patrician

Markov Patrician {2}{B}

Creature - Vampire
Lifelink
Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."
3/1
  • Innistrad
Markov Warlord

Markov Warlord {5}{R}

Creature - Vampire Warrior
Haste
When Markov Warlord enters, up to two target creatures can't block this turn.
"What use is a stake or holy symbol in the hands of a coward?"
4/4
Markov's Servant
Chosen of Markov

Markov's Servant

Creature - Vampire
(Color indicator: Markov's Servant is black)
". . . and for that I shall be eternally grateful."
4/4
Card has other part: Chosen of Markov
  • Dark Ascension
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Related card: Convention Maro
Marrow Bats

Marrow Bats {4}{B}

Creature - Bat Skeleton
Flying
Pay 4 life: Regenerate Marrow Bats.
"No matter how far we push into Stensia, undeath will always remain in these lands."
—Terhold, archmage of Drunau
4/1
Marrow Chomper

Marrow Chomper {3}{B}{G}

Creature - Zombie Lizard
Devour 2
When Marrow Chomper enters, you gain 2 life for each creature it devoured.
3/3
  • Alara Reborn