4426 cards found
Basri's Solidarity

Basri's Solidarity {1}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
"The will to fight and act as one is not limited to a single world. Oketra's teachings are universal."
—Basri Ket
  • Core Set 2021 10 289
Basri, Devoted Paladin

Basri, Devoted Paladin {4}{W}{W}

Legendary Planeswalker - Basri
[+1]: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
[–1]: Whenever a creature attacks this turn, put a +1/+1 counter on it.
[–6]: Creatures you control get +2/+2 and gain flying until end of turn.
Loyalty:
4
Related card: Basri's Aegis
  • Core Set 2021
Bastion Enforcer

Bastion Enforcer {2}{W}

Creature - Dwarf Soldier
Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.
3/2
Bastion Protector

Bastion Protector {2}{W}

Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
"Who can now hold the fords when the King of the Nine Riders comes?"
—Frodo
3/3
Bat Colony

Bat Colony {2}{W}

Enchantment
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
  • The Lost Caverns of Ixalan
Bathe in Light

Bathe in Light {1}{W}

Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."
Battalion Foot Soldier

Battalion Foot Soldier {2}{W}

Creature - Human Soldier
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
"With me! Break this line and the rest will fall!"
2/2
  • Core Set 2020
Battershield Warrior

Battershield Warrior {2}{W}

Creature - Human Warrior
Boast — {1}{W}: Creatures you control get +1/+1 until end of turn.
"I need no axe to best these weaklings."
2/2
  • Kaldheim
Battle Angels of Tyr

Battle Angels of Tyr {2}{W}{W}

Creature - Angel Knight
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4
  • Battle for Baldur's Gate Promos 9s 9p
  • Commander Legends: Battle for Baldur's Gate 9 370
Battle Cry

Battle Cry {2}{W}

Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
"In the thick of battle, you must keep your wits about you. Yelling a lot helps, too."
—General Jarkeld, the Arctic Fox
  • Ice Age
Battle Hurda

Battle Hurda {4}{W}

Creature - Giant
First strike
"Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us."
—Bruse Tarl, Goma Fada nomad
3/3
  • Worldwake
Battle Mastery

Battle Mastery {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
"There is elegance in all the Ojutai do—even their killing."
—Kirada, Silumgar enforcer
Battle Screech

Battle Screech {2}{W}{W}

Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control.
All sounds harmonize with the Worldsoul.
Battle at the Helvault

Battle at the Helvault {4}{W}{W}

Enchantment - Saga
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
  • Commander Masters
Battle of Hoover Dam

Battle of Hoover Dam {3}{W}

Enchantment
As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Battlefield Medic

Battlefield Medic {1}{W}

Creature - Human Cleric
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
"Death never stops to rest. Neither can we."
1/1
  • Onslaught
Battlefield Promotion

Battlefield Promotion {1}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
"Welcome to the Legion. You saved a district—now let's go save the world."
Battlefield Raptor

Battlefield Raptor {W}

Creature - Bird
Flying, first strike
It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, but with a glance at the horizon, aimed itself and dove.
1/2
  • Kaldheim
Battleflight Eagle

Battleflight Eagle {4}{W}

Creature - Bird
Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Eagles make fine mounts, but they're too proud to carry anyone for long.
2/2
Battlegrace Angel

Battlegrace Angel {3}{W}{W}

Creature - Angel
Flying
Exalted
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4
Battletide Alchemist

Battletide Alchemist {3}{W}{W}

Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
3/4
  • Morningtide
Battlewise Aven

Battlewise Aven {3}{W}

Creature - Bird Soldier
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Experience is a good teacher, not a kind one.
2/2
  • Judgment
Battlewise Valor

Battlewise Valor {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Scry 1.
It's never good to walk into an ambush, but with the right spell you might walk out again.
  • Theros
Bazaar Krovod

Bazaar Krovod {4}{W}

Creature - Beast
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.
2/5
  • Return to Ravnica
Beacon Hawk

Beacon Hawk {1}{W}

Creature - Bird
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
1/1
  • Dissension