664 cards found
Renegade Krasis

Renegade Krasis {1}{G}{G}

Creature - Beast Mutant
Evolve
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
3/2
  • Dragon's Maze
Renounce the Guilds

Renounce the Guilds {1}{W}

Instant
Each player sacrifices a multicolored permanent of their choice.
"Scores will die in the name of peace. That is what you call compromise?"
—Gideon Jura, to Aurelia
  • Dragon's Maze
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
Restore the Peace

Restore the Peace {1}{W}{U}

Instant
Return each creature that dealt damage this turn to its owner's hand.
"You can always count on the Azorius to ruin a party."
—Massacre Girl
  • Dragon's Maze
Righteous Authority

Righteous Authority {3}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Righteous Charge

Righteous Charge {1}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
"In the name of peace, moderation, and decency—wipe them all out!"
Riot Control

Riot Control {2}{W}

Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
"Ravnicans need order. If they don't have it, we shall bring it to them."
—Isperia
Riot Gear

Riot Gear {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2}
Any meeting between guilds requires proper equipment.
  • Gatecrash
Riot Piker

Riot Piker {1}{R}

Creature - Goblin Berserker
First strike
Riot Piker attacks each combat if able.
He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.
2/1
  • Dragon's Maze
Ripscale Predator

Ripscale Predator {4}{R}{R}

Creature - Dinosaur
Menace
As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.
6/5
Risen Sanctuary

Risen Sanctuary {5}{G}{W}

Creature - Elemental
Vigilance
When one of the great guardians arises, it sweeps enemies aside like chaff yet takes care not to crush a single insect underfoot.
8/8
  • Return to Ravnica
Rites of Reaping

Rites of Reaping {4}{B}{G}

Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Don't cross a Devkarin elf unless you long for an early grave.
  • Return to Ravnica
Rix Maadi Guildmage

Rix Maadi Guildmage {B}{R}

Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.
{B}{R}: Target player who lost life this turn loses 1 life.
Insatiable, irresistible, and insane.
2/2
  • Return to Ravnica
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rootborn Defenses

Rootborn Defenses {2}{W}

Instant
Populate. Creatures you control gain indestructible until end of turn.
Rot Farm Skeleton

Rot Farm Skeleton {2}{B}{G}

Creature - Plant Skeleton
Rot Farm Skeleton can't block.
{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4/1
  • Dragon's Maze
Rubbleback Rhino

Rubbleback Rhino {4}{G}

Creature - Rhino
Hexproof
The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen.
3/4
  • Return to Ravnica
Rubblebelt Maaka

Rubblebelt Maaka {3}{R}

Creature - Cat
Bloodrush{R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
3/3
Rubblebelt Raiders

Rubblebelt Raiders {1}{R/G}{R/G}{R/G}

Creature - Human Warrior
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."
—Nikya of the Old Ways
3/3
Rubblehulk

Rubblehulk {4}{R}{G}

Creature - Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush{1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
Ruination Wurm

Ruination Wurm {4}{R}{G}

Creature - Wurm
When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.
7/6
  • Gatecrash
Runewing

Runewing {3}{U}

Creature - Bird
Flying
When Runewing dies, draw a card.
In the hands of the open-minded, a runewing quill writes wisdom of its own.
2/2
  • Return to Ravnica
Runner's Bane

Runner's Bane {1}{U}

Enchantment - Aura
Enchant creature with power 3 or less
When Runner's Bane enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dragon's Maze
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Rust Scarab

Rust Scarab {4}{G}

Creature - Insect
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
"Behold nature's answer to the problem of society."
—Nikya of the Old Ways
4/5
  • Gatecrash