6489 cards found
Rotting Rats

Rotting Rats {1}{B}

Creature - Zombie Rat
When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B}
1/1
Rough

Rough {1}{R}

Sorcery
Rough deals 2 damage to each creature without flying.
Card has other part: Tumble
Rouse

Rouse {1}{B}

Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
  • Mercadian Masques
Royal Falcon

Royal Falcon {1}{W}

Creature - Bird
Flying
Hunter by instinct, weapon by training.
1/1
Ruby Leech

Ruby Leech {1}{R}

Creature - Leech
First strike
Red spells you cast cost {R} more to cast.
"Its gems didn't stop pulsating until they were completely removed."
—Tolarian research notes
2/2
  • Invasion
Ruby Medallion

Ruby Medallion {2}

Artifact
Red spells you cast cost {1} less to cast.
Ruby, Daring Tracker

Ruby, Daring Tracker {R}{G}

Legendary Creature - Human Scout
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
Neither the sharpest thorns nor the foulest beasts would stop her from finding her brother.
1/2
Ruin Ghost

Ruin Ghost {1}{W}

Creature - Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.
1/1
  • Worldwake
Ruin Rat

Ruin Rat {1}{B}

Creature - Rat
Deathtouch
When Ruin Rat dies, exile target card from an opponent's graveyard.
From every shadow came the dull scratch of teeth on bones.
1/1
Ruin in Their Wake

Ruin in Their Wake {1}{G}

Sorcery
Devoid
Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Related card: Wastes
Ruination Rioter

Ruination Rioter {R}{G}

Creature - Human Berserker
When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
"Those urbanist cobble-roaches won't know what hit them!"
2/2
Ruins Recluse

Ruins Recluse {1}{G}

Creature - Spider
Reach, deathtouch
{3}{G}: Put a +1/+1 counter on Ruins Recluse.
Desert horrors were its favorite treat, but it happily expanded its diet to include extraplanar horrors.
1/1
  • March of the Machine
Rulik Mons, Warren Chief

Rulik Mons, Warren Chief {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
3/3
Related card: Rulik Mons, Warren Chief (Alchemy)
Rulik Mons, Warren Chief (Alchemy)

Rulik Mons, Warren Chief (Alchemy) {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons, Warren Chief enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
4/4
Related card: Rulik Mons, Warren Chief
  • Dominaria United
Rummaging Goblin

Rummaging Goblin {2}{R}

Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.
1/1
Run Amok

Run Amok {1}{R}

Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
"A Tuskeri never shrinks from battle! Quite the opposite in fact."
—Arni Brokenbrow
Run Away Together

Run Away Together {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
"Virtue is virtue, whatever the heart that nurtures it."
—Malacan, Vantress exile
Run for Your Life

Run for Your Life {U}{R}

Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape — {2}{U}{R}, Exile four other cards from your graveyard.
Runaway Steam-Kin

Runaway Steam-Kin {1}{R}

Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1/1
  • Guilds of Ravnica Promos 115p 115s
  • Guilds of Ravnica
Rundvelt Hordemaster

Rundvelt Hordemaster {1}{R}

Creature - Goblin Warrior
Other Goblins you control get +1/+1.
Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
1/1
Rune Snag

Rune Snag {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
"Concentration is key. Without it, a mage conjures nothing but a splitting headache."
—Zur the Enchanter
Rune of Flight

Rune of Flight {1}{U}

Enchantment - Aura Rune
Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
  • Kaldheim
Rune of Might

Rune of Might {1}{G}

Enchantment - Aura Rune
Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
  • Kaldheim
Rune of Mortality

Rune of Mortality {1}{B}

Enchantment - Aura Rune
Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
  • Kaldheim
Rune of Protection: Artifacts

Rune of Protection: Artifacts {1}{W}

Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga