4753 cards found
Where

Where {3}{B}

Instant
Destroy target land.
Card has other parts: Who What When Why
Whetstone

Whetstone {3}

Artifact
{3}: Each player mills two cards.
To hone swords and dull minds.
—Whetstone inscription
Whip Sergeant

Whip Sergeant {2}{R}

Creature - Human Soldier
{R}: Target creature gains haste until end of turn.
Keldon soldiers learn to move faster than the whip.
2/1
Whiptail Wurm

Whiptail Wurm {6}{G}

Creature - Wurm
It's hard to say for certain which end is more dangerous.
8/5
Whir of Invention

Whir of Invention {X}{U}{U}{U}

Instant
Improvise
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
"Magic hat, I'm gonna be frank. What we need now is a twenty-ton tank!"
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
Related card: Dunerider Outlaw
Whirlwind

Whirlwind {2}{G}{G}

Sorcery
Destroy all creatures with flying.
Whirlwind Denial

Whirlwind Denial {2}{U}

Instant
For each spell and ability your opponents control, counter it unless its controller pays {4}.
"If they try to storm your palace, you must become the storm."
—Handbook of Imperial Spellcraft
Whiskervale Forerunner

Whiskervale Forerunner {3}{W}

Creature - Mouse Bard
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
3/4
  • Bloomburrow Promos 40p 40s
  • Bloomburrow 40 301
Whispers of the Muse

Whispers of the Muse {U}

Instant
Buyback {5}
Draw a card.
"I followed her song only to find it was a dirge."
—Crovax
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
White Dragon

White Dragon {4}{W}{W}

Creature - Dragon
Flying
Cold Breath — When White Dragon enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
2/2
White Mana Battery

White Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.
White Orchid Phantom

White Orchid Phantom {W}{W}

Creature - Spirit Knight
Flying, first strike
When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/2
White Ward

White Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Whitemane Lion

Whitemane Lion {1}{W}

Creature - Cat
Flash
When Whitemane Lion enters, return a creature you control to its owner's hand.
2/2
Whiteout

Whiteout {1}{G}

Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Who

Who {X}{W}

Instant
Target player gains X life.
Card has other parts: What When Where Why
Why

Why {1}{G}

Instant
Destroy target enchantment.
Card has other parts: Who What When Where
Wick, the Whorled Mind

Wick, the Whorled Mind {3}{B}

Legendary Creature - Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
2/4
Wicked Pact

Wicked Pact {1}{B}{B}

Sorcery
Destroy two target nonblack creatures. You lose 5 life.
Widget Contraption

Widget Contraption

Artifact - Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
  • Unstable
Wielding the Green Dragon

Wielding the Green Dragon {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Named for the eastern part of the sky, the source of energy and renewal, Guan Yu's crescent-moon blade weighed over 100 pounds.
  • Portal Three Kingdoms
Wild Crocodile

Wild Crocodile {1}{G}

Host Creature - Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1