7465 cards found
Opaline Sliver

Opaline Sliver {1}{W}{U}

Creature - Sliver
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
"When struck, its hide shimmers through sequences of color—a signaling language I am eager to unravel."
—Rukarumel, field journal
2/2
Open the Graves

Open the Graves {3}{B}{B}

Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
It was a night like any other. It would soon become a night no one would ever forget.
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
"It may be time to leave, but I'll never forget the day you all entered Vault 76."
—Overseer
Open the Way

Open the Way {X}{G}{G}

Sorcery
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Opening Ceremony

Opening Ceremony {4}{R}{R}

Sorcery
Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
"Oooooh!"
—The crowd
"Aaaaaaaaah!"
—Also the crowd
  • Unfinity 118 404
Ophidian

Ophidian {2}{U}

Creature - Snake
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
"I will ... tell thee more than thou hast wit to ask."
—Christopher Marlowe, Doctor Faustus
1/3
Opportunistic Dragon

Opportunistic Dragon {2}{R}{R}

Creature - Dragon
Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
4/3
Opportunity

Opportunity {4}{U}{U}

Instant
Target player draws four cards.
Little things like morals shouldn't hinder one's ambition.
—Pirate creed
Opposition

Opposition {2}{U}{U}

Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Oppression

Oppression {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player discards a card.
"Defeating an enemy is not nearly as satisfying as watching one suffer."
—The Western Paladin
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?
Related card: Tome of Gadwick
Opulent Palace

Opulent Palace

Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
"Gather now, faithful followers of the most wise and beneficent Mothman. Let us light his holy beacon with the radiance of the fireflies."
—Brother Moncrief
Oracle of Mul Daya

Oracle of Mul Daya {3}{G}

Creature - Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
2/2
Oracle's Attendants

Oracle's Attendants {3}{W}

Creature - Human Soldier
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
They follow the prophecy to each new prophet, guarding the future from the present.
1/5
Oracle's Vault

Oracle's Vault {4}

Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.
{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
Orah, Skyclave Hierophant

Orah, Skyclave Hierophant {2}{W}{B}

Legendary Creature - Kor Cleric
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
"The Skyclaves are our inheritance."
3/3
Oran-Rief Hydra

Oran-Rief Hydra {4}{G}{G}

Creature - Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5/5
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Orator of Ojutai

Orator of Ojutai {1}{W}

Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0/4
Orb of Dragonkind

Orb of Dragonkind {1}{R}

Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Orca, Siege Demon

Orca, Siege Demon {5}{B}{R}

Legendary Creature - Demon
Trample
Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.
When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
5/5
  • Dominaria United Commander 37 59
Orcish Artillery

Orcish Artillery {1}{R}{R}

Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog
1/3
Orcish Bowmasters

Orcish Bowmasters {1}{B}

Creature - Orc Archer
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters (Alchemy)
  • Tales of Middle-earth Promos
  • The Lord of the Rings: Tales of Middle-earth 103 433 554
Orcish Lumberjack

Orcish Lumberjack {R}

Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
"How did I ever let myself get talked into this project?"
—Toothlicker Harj, orcish captain
1/1