9386 cards found
Levitation

Levitation {2}{U}{U}

Enchantment
Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
Ley Druid

Ley Druid {2}{G}

Creature - Human Druid
{T}: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
1/1
Leyline Phantom

Leyline Phantom {4}{U}

Creature - Illusion
When Leyline Phantom deals combat damage, return it to its owner's hand.
"Is the maze itself a phantom? Or is one as real as the other? Perhaps I am as mad as the dragon."
—Jace Beleren, journal
5/5
Leyline of Anticipation

Leyline of Anticipation {2}{U}{U}

Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Leyline of Lifeforce

Leyline of Lifeforce {2}{G}{G}

Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Where sovereignty and flesh converge.
  • Guildpact
Leyline of Lightning

Leyline of Lightning {2}{R}{R}

Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
Where storm and spellcraft converge.
Leyline of Punishment

Leyline of Punishment {2}{R}{R}

Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
  • Magic 2011
Leyline of Sanctity

Leyline of Sanctity {2}{W}{W}

Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof.
Leyline of Singularity

Leyline of Singularity {2}{U}{U}

Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
Where renown and solitude converge.
  • Guildpact
Leyline of Vitality

Leyline of Vitality {2}{G}{G}

Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature you control enters, you may gain 1 life.
  • Magic 2011
Leyline of the Meek

Leyline of the Meek {2}{W}{W}

Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Where strength and humility converge.
Leyline of the Void

Leyline of the Void {2}{B}{B}

Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Lhurgoyf

Lhurgoyf {2}{G}{G}

Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
*/1+*
Liar's Pendulum

Liar's Pendulum {1}

Artifact
{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
  • Mirrodin
Library of Alexandria

Library of Alexandria

Land
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
Related card: City in a Bottle
Lich Lord of Unx

Lich Lord of Unx {1}{U}{B}

Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.
{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2/2
Lich's Mirror

Lich's Mirror {5}

Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
It shows not what you are but what you were.
Lich's Tomb

Lich's Tomb {4}

Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost.
  • Darksteel
Liege of the Pit

Liege of the Pit {5}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B}
7/7
  • Time Spiral
Liege of the Tangle

Liege of the Tangle {6}{G}{G}

Creature - Elemental
Trample
Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
8/8
Life

Life {G}

Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Card has other part: Death
Life and Limb

Life and Limb {3}{G}

Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
"It was a sight of pain and awe—a twisted forest, migrating across the salt plain in search of richer soil."
—Edahlis, greenseeker
Life from the Loam

Life from the Loam {1}{G}

Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3
Life's Finale

Life's Finale {4}{B}{B}

Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
The feeble resistance of the flesh is over. Phyrexia spreads its shadow over all.
  • New Phyrexia
Lifebane Zombie

Lifebane Zombie {1}{B}{B}

Creature - Zombie Warrior
Intimidate
When Lifebane Zombie enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
3/1