5513 cards found
Steelburr Champion

Steelburr Champion {2}{W}

Creature - Mouse Soldier
Offspring {1}{W}
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
"The secret to victory is simple. Don't lose."
1/1
  • Bloomburrow Commander 12 48
Steelshaper's Gift

Steelshaper's Gift {W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
S is for Strength. A measure of your raw physical power. It affects how much you can carry and the damage of all melee attacks.
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan {W}{U}

Legendary Creature - Human Wizard
As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
  • Outlaws of Thunder Junction Promos 70p 70s
  • Outlaws of Thunder Junction 70 321
Step Right Up

Step Right Up {3}{B}

Sorcery
Open two Attractions.
"Ah, the midway, beating heart of the—well, maybe the big top is the heart. If there were two hearts then the midway—or the lungs. Lungs or stomach!"
—Captain Rex Nebula
  • Unfinity 94 380
Step Through

Step Through {3}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Wizardcycling {2}
Doors open both ways.
  • Modern Horizons 2 66 392
Stern Scolding

Stern Scolding {U}

Instant
Counter target creature spell with power or toughness 2 or less.
"Fool of a Took! This is a serious journey, not a Hobbit walking-party. Throw yourself in next time, and then you will be no further nuisance. Now be quiet!"
  • The Lord of the Rings: Tales of Middle-earth 71 522
Stew the Coneys

Stew the Coneys {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token.
"Stew the rabbits?" squealed Gollum in dismay. "Spoil beautiful meat Sméagol saved saved for you, poor hungry Sméagol! What for?"
  • The Lord of the Rings: Tales of Middle-earth 189 640
Stick Together

Stick Together {3}{W}{W}

Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest.
Stiltstrider

Stiltstrider {3}{G}{G}

Creature - Rhino Performer
Reach
When Stiltstrider enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
Impossibly tall, improbably elegant.
5/4
  • Unfinity 157 443
Sting, the Glinting Dagger

Sting, the Glinting Dagger {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction Promos 147p 147s
  • Outlaws of Thunder Junction 147 336
Stinging Study

Stinging Study {4}{B}

Instant
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Stitch in Time

Stitch in Time {1}{U}{R}

Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Stitcher Geralf

Stitcher Geralf {3}{U}{U}

Legendary Creature - Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
3/4
Stoic Sphinx

Stoic Sphinx {2}{U}{U}

Creature - Sphinx
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.
5/3
  • Outlaws of Thunder Junction Promos 71p 71s
  • Outlaws of Thunder Junction 71 322
Stolen by the Fae

Stolen by the Fae {X}{U}{U}

Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Stomp

Stomp {1}{R}

Instant - Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Not every tale ends in glory.
Card has other part: Bonecrusher Giant
Stomping Ground

Stomping Ground

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
Stone Idol Generator

Stone Idol Generator {5}

Artifact
Whenever a creature you control attacks, you get {E}.
{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
"Like my people's ambitions, it is both awe-inspiring and unfinished."
—Nahiri
  • Modern Horizons 3 Commander 77 129
Stone of Erech

Stone of Erech {1}

Legendary Artifact
If a creature an opponent controls would die, exile it instead.
{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
"At the Stone of Erech they shall stand again and hear there a horn in the hills ringing."
—Malbeth the Seer
  • The Lord of the Rings: Tales of Middle-earth 251 702
Stonecoil Serpent

Stonecoil Serpent {X}

Artifact Creature - Snake
Reach, trample, protection from multicolored
Stonecoil Serpent enters with X +1/+1 counters on it.
0/0
Stoneforge Mystic

Stoneforge Mystic {1}{W}

Creature - Kor Artificer
When Stoneforge Mystic enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1/2
Stonehewer Giant

Stonehewer Giant {3}{W}{W}

Creature - Giant Warrior
Vigilance
{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
"Indeed," said Glóin, "if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible. They are valiant Men."
4/4