4956 cards found
Tectonic Fiend

Tectonic Fiend {4}{R}{R}

Creature - Elemental
Echo {4}{R}{R}
Tectonic Fiend attacks each combat if able.
The barbarians of Pardia are long dead, but its mountains still smolder with rage.
7/7
  • Time Spiral
Tectonic Instability

Tectonic Instability {2}{R}

Enchantment
Whenever a land enters, tap all lands its controller controls.
"Think of the problems we'll face if you uproot entire continents," said Urza.
"I have," replied Teferi, "but the alternative is worse."
  • Invasion
Teeka's Dragon

Teeka's Dragon {9}

Artifact Creature - Dragon
Flying; trample; rampage 4
5/5
  • Mirage
Teferi's Care

Teferi's Care {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"If I do nothing else, I will protect my people."
—Teferi
  • Invasion
Teferi's Curse

Teferi's Curse {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent has phasing.
"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
—Teferi
  • Mirage
Teferi's Drake

Teferi's Drake {2}{U}

Creature - Drake
Flying
Phasing
"We threw dried fruit to the drakes that rode the air, streaming along the Weatherlight's side as we sailed amidst the clouds."
—Sisay, Captain of the Weatherlight
3/2
  • Mirage
Teferi's Imp

Teferi's Imp {2}{U}

Creature - Imp
Flying
Phasing
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Made you look.
1/1
  • Mirage
Teferi's Isle

Teferi's Isle

Legendary Land
Phasing
Teferi's Isle enters tapped.
{T}: Add {U}{U}.
The three wizards knew only that this isle held a great mystery—and that patience alone would solve it.
  • Mirage
Teferi's Moat

Teferi's Moat {3}{W}{U}

Enchantment
As Teferi's Moat enters, choose a color.
Creatures of the chosen color without flying can't attack you.
"Isolation is not the answer."
—Urza, to Teferi
Teferi's Realm

Teferi's Realm {1}{U}{U}

World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
"Fire is dead. Water has killed him."
—From The Stories of Nature
  • Visions
Teferi's Response

Teferi's Response {1}{U}

Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Tel-Jilad Archers

Tel-Jilad Archers {4}{G}

Creature - Elf Archer
Protection from artifacts; reach
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
2/4
  • Mirrodin
Tel-Jilad Chosen

Tel-Jilad Chosen {1}{G}

Creature - Elf Warrior
Protection from artifacts
"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
2/1
  • Mirrodin
Tel-Jilad Exile

Tel-Jilad Exile {3}{G}

Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
2/3
  • Mirrodin
Tel-Jilad Justice

Tel-Jilad Justice {1}{G}

Instant
Destroy target artifact. Scry 2.
  • Fifth Dawn
Tel-Jilad Lifebreather

Tel-Jilad Lifebreather {4}{G}

Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
"The Tangle loans you life. Spend it well."
3/2
  • Fifth Dawn
Tel-Jilad Outrider

Tel-Jilad Outrider {3}{G}

Creature - Elf Warrior
Protection from artifacts
"When the levelers come again, we shall be ready for them."
3/1
  • Darksteel
Tel-Jilad Stylus

Tel-Jilad Stylus {1}

Artifact
{T}: Put target permanent you own on the bottom of your library.
Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.
  • Mirrodin
Tel-Jilad Wolf

Tel-Jilad Wolf {2}{G}

Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.
2/2
  • Darksteel
Telekinesis

Telekinesis {U}{U}

Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Telekinetic Bonds

Telekinetic Bonds {2}{U}{U}{U}

Enchantment
Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
"Nature's been fired. The oceans are under new management."
—Ambassador Laquatus
  • Judgment
Telepathic Spies

Telepathic Spies {2}{U}

Creature - Human Wizard
When Telepathic Spies enters, look at target opponent's hand.
Most spies sneak into enemy camps. These spies sneak into enemy minds.
2/2
Teleport

Teleport {U}{U}{U}

Instant
Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.
Telim'Tor

Telim'Tor {4}{R}

Legendary Creature - Human Knight
Flanking
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
"The curious merely amass knowledge. The ambitious use it."
—Telim'Tor
2/2
  • Mirage
Telim'Tor's Darts

Telim'Tor's Darts {2}

Artifact
{2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker.
"People laughed at my darts—once."
—Telim'Tor
  • Mirage