4956 cards found
Stop That

Stop That {B}

Instant
Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
Now for a squirt of lemon juice.
  • Unhinged
Storage Matrix

Storage Matrix {3}

Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Storm Cauldron

Storm Cauldron {5}

Artifact
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Storm Front

Storm Front {G}

Enchantment
{G}{G}: Tap target creature with flying.
The calmest day on Rath would be thought a storm anywhere else.
  • Tempest
Storm Seeker

Storm Seeker {3}{G}

Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Storm Shaman

Storm Shaman {2}{R}

Creature - Human Cleric Shaman
{R}: Storm Shaman gets +1/+0 until end of turn.
She speaks with the voice of the winds, and the earth trembles.
0/4
Stormbind

Stormbind {1}{R}{G}

Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
"Once, our people could call down the storm itself to do our bidding."
—Lovisa Coldeyes, Balduvian chieftain
Stormscale Anarch

Stormscale Anarch {2}{R}{R}

Creature - Lizard Shaman
{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to any target. If the discarded card was multicolored, Stormscale Anarch deals 4 damage instead.
2/2
  • Dissension
Stormscape Apprentice

Stormscape Apprentice {U}

Creature - Human Wizard
{W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
1/1
  • Invasion
Stormscape Familiar

Stormscape Familiar {1}{U}

Creature - Bird
Flying
White spells and black spells you cast cost {1} less to cast.
Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.
1/1
Stormscape Master

Stormscape Master {2}{U}{U}

Creature - Human Wizard
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
2/2
  • Invasion
Story Circle

Story Circle {1}{W}{W}

Enchantment
As Story Circle enters, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Strange Inversion

Strange Inversion {2}{R}

Instant - Arcane
Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R}
  • Champions of Kamigawa
Stratadon

Stratadon {10}

Artifact Creature - Beast
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
Trample
Designed like the gargadons of Keld—big and brutal.
5/5
  • Planeshift
Stratozeppelid

Stratozeppelid {4}{U}

Creature - Beast
Flying
Stratozeppelid can block only creatures with flying.
The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing.
4/4
  • Guildpact
Straw Golem

Straw Golem {1}

Artifact Creature - Golem
When an opponent casts a creature spell, sacrifice Straw Golem.
"Don't look at me. I didn't build it."
—Hanna, Weatherlight navigator
2/3
  • Weatherlight
Straw Soldiers

Straw Soldiers {1}{U}

Creature - Scarecrow Soldier
The overnight appearance of miles of "armed" Wu forts at Guangling frightened a much vaster Wei force into fleeing for their lives.
1/3
  • Portal Three Kingdoms
Street Savvy

Street Savvy {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
"It takes more than swift feet and dark shadows to slip by me unnoticed."
  • Dissension
Streetbreaker Wurm

Streetbreaker Wurm {3}{R}{G}

Creature - Wurm
The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface.
6/4
  • Guildpact
Strength of Cedars

Strength of Cedars {4}{G}

Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
"No sooner had the beast collapsed under the blows of Takeno's sword than the earth rippled and the creature rose again to face him."
—Battle of Akagi River: A Survivor's Tale
  • Champions of Kamigawa
Strength of Isolation

Strength of Isolation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W}
Don't mistake isolation for safety.
  • Torment
Strength of Lunacy

Strength of Lunacy {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B}
Don't confuse lunacy with courage.
  • Torment
Strength of Unity

Strength of Unity {3}{W}

Enchantment - Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
All Dominarians agreed on one thing: they would not go down without a fight.
  • Invasion
Stromgald Spy

Stromgald Spy {3}{B}

Creature - Human Rogue
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
2/4
  • Alliances
Strongarm Tactics

Strongarm Tactics {1}{B}

Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."
  • Onslaught