4266 cards found
Willow-Wind

Willow-Wind {4}{U}

Creature - Elemental
Flying
When this creature enters, scry 2.
The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.
3/4
  • The Lord of the Rings: Tales of Middle-earth 76 527
Wind Dancer

Wind Dancer {1}{U}

Creature - Faerie
Flying
{T}: Target creature gains flying until end of turn.
"Take my hand and dance to the music of the winds."
1/1
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.
2/2
Wind Sail

Wind Sail {1}{U}

Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.
Wind Shear

Wind Shear {2}{G}

Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind"
  • Visions
Wind Spirit

Wind Spirit {4}{U}

Creature - Elemental Spirit
Flying
Menace
" . . . When the trees bow down their heads, The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"
3/2
Wind Strider

Wind Strider {4}{U}

Creature - Merfolk Wizard
Flash
Flying
"Currents are currents, whether in sea or sky."
3/3
Wind Zendikon

Wind Zendikon {U}

Enchantment - Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Wind-Kin Raiders

Wind-Kin Raiders {4}{U}{U}

Creature - Human Artificer
Improvise
Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
4/3
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Windborne Charge

Windborne Charge {2}{W}{W}

Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
Windbrisk Raptor

Windbrisk Raptor {5}{W}{W}

Creature - Bird
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
  • Shadowmoor
Windcaller Aven

Windcaller Aven {4}{U}{U}

Creature - Bird Wizard
Flying
Cycling {U}
When you cycle this card, target creature gains flying until end of turn.
Every cry lifts her allies toward the thunder.
4/3
Windgrace Acolyte

Windgrace Acolyte {4}{B}

Creature - Cat Warrior
Flying
When this creature enters, mill three cards and you gain 3 life.
Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.
3/2
Windreader Sphinx

Windreader Sphinx {5}{U}{U}

Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
Windreaper Falcon

Windreaper Falcon {1}{R}{G}

Creature - Bird
Flying, protection from blue
Watching the windreaper
—Zhalfirin phrase meaning "daydreaming"
1/1
  • Mirage
Windreaver

Windreaver {3}{W}{U}

Creature - Elemental
Flying
{W}: This creature gains vigilance until end of turn.
{W}: This creature gets +0/+1 until end of turn.
{U}: Switch this creature's power and toughness until end of turn.
{U}: Return this creature to its owner's hand.
1/3
Windrider Eel

Windrider Eel {3}{U}

Creature - Fish
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
2/2
Windrider Patrol

Windrider Patrol {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever this creature deals combat damage to a player, scry 2.
4/3
Windrider Wizard

Windrider Wizard {2}{U}

Creature - Human Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."
2/2
Windscouter

Windscouter {3}{U}

Creature - Human Scout
Flying
When this creature attacks or blocks, return it to its owner's hand at end of combat.
These nimble ships were designed for hit-and-run tactics.
3/3
  • Prophecy
Windshaper Planetar

Windshaper Planetar {4}{W}

Creature - Angel
Flash
Flying
When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 50 559
Windstorm

Windstorm {X}{G}

Instant
Windstorm deals X damage to each creature with flying.
"When the last dragon fell, its spirit escaped as a roar into the wind."
—Temur tale
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
Windwright Mage

Windwright Mage {W}{U}{B}

Artifact Creature - Human Wizard
Lifelink
This creature has flying as long as an artifact card is in your graveyard.
She knows the names and secrets of each of Esper's twenty-three winds.
2/2
  • Shards of Alara