4956 cards found
Soulscour

Soulscour {7}{W}{W}{W}

Sorcery
Destroy all nonartifact permanents.
"I have seen the end of times, a future in which all our kind are torn from this world."
—Ushanti, leonin shaman
  • Darksteel
Soulshriek

Soulshriek {B}

Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"The flesh is a casket for the soul."
—Shauku, Endbringer
  • Mirage
Soulsworn Jury

Soulsworn Jury {2}{W}

Creature - Spirit
Defender
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.
1/4
  • Dissension
Soultether Golem

Soultether Golem {2}

Artifact Creature - Golem
Vanishing 1
Whenever another creature you control enters, put a time counter on Soultether Golem.
3/3
  • Future Sight
Sound the Call

Sound the Call {2}{G}

Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
—Taaveti of Kelsinko, elvish hunter
  • Coldsnap
Southern Paladin

Southern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target red permanent.
"How can anyone fight so much yet enjoy it so little?"
—The Western Paladin
3/3
Sowing Salt

Sowing Salt {2}{R}{R}

Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Spark Fiend

Spark Fiend {4}{R}

Creature - Beast
When Spark Fiend enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
5/6
  • Unglued
Spark Mage

Spark Mage {R}

Creature - Dwarf Wizard
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
The Pardic Mountains are known for their spicy cuisine.
1/1
  • Odyssey
Sparkcaster

Sparkcaster {2}{R}{G}

Creature - Kavu
When Sparkcaster enters, return a red or green creature you control to its owner's hand.
When Sparkcaster enters, it deals 1 damage to target player or planeswalker.
5/3
  • Planeshift
Sparring Collar

Sparring Collar {2}

Artifact - Equipment
Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.
Equip {1}
  • Fifth Dawn
Sparring Golem

Sparring Golem {3}

Artifact Creature - Golem
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
"Part drill sergeant, part training dummy," thought Gerrard. "I hope it can stand up to a real war."
2/2
  • Invasion
Spatial Binding

Spatial Binding {U}{B}

Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Time is the one shackle you can't break.
—Zhalfirin aphorism
  • Mirage
Spatula of the Ages

Spatula of the Ages {4}

Artifact
{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
At last Urza's powers were focused through the incredible artifact.
"Who wants pancakes?" he asked.
  • Unglued
Spawnbroker

Spawnbroker {2}{U}

Creature - Human Wizard
When Spawnbroker enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
"The trick isn't setting up the bad trade. It's making each side think it got the better deal."
1/1
  • Ravnica: City of Guilds
Spawning Pool

Spawning Pool

Land
Spawning Pool enters tapped.
{T}: Add {B}.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land.
Specter's Shroud

Specter's Shroud {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1}
  • Darksteel
Specter's Wail

Specter's Wail {1}{B}

Sorcery
Target player discards a card at random.
As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.
  • Mercadian Masques
Spectral Bears

Spectral Bears {1}{G}

Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
"I hear there are Bears—or spirits—that guard caravans passing through the forest."
—Gulsen, Abbey Matron
3/3
Related card: Apocalypse Chime
Spectral Cloak

Spectral Cloak {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has shroud as long as it's untapped.
  • Legends
Spectral Guardian

Spectral Guardian {2}{W}{W}

Creature - Spirit
As long as Spectral Guardian is untapped, noncreature artifacts have shroud.
"A treasure to guard other treasures is worth the highest price."
—Mtai, Civic Guildmage
2/3
  • Mirage
Spectral Shift

Spectral Shift {1}{U}

Instant
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another.
• Change the text of target spell or permanent by replacing all instances of one color word with another.
Entwine {2}
  • Fifth Dawn
Spell Counter

Spell Counter {2}{U}{U}

Instant
Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
Playing Unhinged, . . .
  • Unhinged
Spellbane Centaur

Spellbane Centaur {2}{G}

Creature - Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
"No mage's deception can harm those who keep nature balanced."
3/2
  • Odyssey
Spellbinder

Spellbinder {3}

Artifact - Equipment
Imprint — When Spellbinder enters, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
  • Darksteel