4595 cards found
Sunblade Samurai

Sunblade Samurai {4}{W}

Enchantment Creature - Human Samurai
Vigilance
Channel{2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
4/4
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 39 315
Sunblast Angel

Sunblast Angel {4}{W}{W}

Creature - Angel
Flying
When Sunblast Angel enters, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
4/5
Sunbond

Sunbond {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
"I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us."
—Elspeth
  • Born of the Gods
Suncleanser

Suncleanser {1}{W}

Creature - Human Cleric
When Suncleanser enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1/4
Sunder the Gateway

Sunder the Gateway {1}{W}

Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
• Incubate 2, then transform an Incubator token you control.
Sune's Intervention

Sune's Intervention {4}{W}{W}

Instant
Choose one or more —
• Create two 2/2 white Knight creature tokens.
• Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
  • Alchemy Horizons: Baldur's Gate
Sunfall

Sunfall {3}{W}{W}

Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way.
"Let the light scour away your imperfect flesh."
—Heliod
  • March of the Machine Promos 40p 40s
  • March of the Machine 40 349
Sunfire Balm

Sunfire Balm {2}{W}

Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling {1}{W}
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.
  • Onslaught
Sungold Barrage

Sungold Barrage {2}{W}

Instant
Destroy target creature with toughness 4 or greater.
Heida allowed herself a moment of satisfaction as she watched the beast fall, then turned to seek another foe. It would be a long, long night.
Sungold Sentinel

Sungold Sentinel {1}{W}

Creature - Human Soldier
Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard.
Coven{1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
Sungrace Pegasus

Sungrace Pegasus {1}{W}

Creature - Pegasus
Flying
Lifelink
The sacred feathers of the pegasus are said to have healing powers.
1/2
  • Magic 2015
Sunhome Stalwart

Sunhome Stalwart {1}{W}

Creature - Human Soldier
First strike
Mentor
"Before I let you wield one of these, let's see you dodge one!"
2/2
Sunlance

Sunlance {W}

Sorcery
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor
Related card: Strafe
Sunlit Hoplite

Sunlit Hoplite {1}{W}

Creature - Human Soldier
During your turn, Sunlit Hoplite has first strike.
Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
"Even in her absence, the light Elspeth kindled in our hearts never faltered."
2/1
Related card: Elspeth, Undaunted Hero
  • Theros Beyond Death
Sunmane Pegasus

Sunmane Pegasus {3}{W}

Creature - Pegasus
Flying
{1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn.
Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins.
2/3
  • Theros Beyond Death
Sunrise Seeker

Sunrise Seeker {4}{W}

Creature - Human Scout
Vigilance
When Sunrise Seeker enters, it explores.
3/3
Sunscape Apprentice

Sunscape Apprentice {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
1/1
  • Invasion
Sunscape Battlemage

Sunscape Battlemage {2}{W}

Creature - Human Wizard
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters, if it was kicked with its {2}{U} kicker, draw two cards.
2/2
Sunscape Familiar

Sunscape Familiar {1}{W}

Creature - Wall
Defender
Green spells and blue spells you cast cost {1} less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
0/3
Sunscape Master

Sunscape Master {2}{W}{W}

Creature - Human Wizard
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
2/2
  • Invasion
Sunscorch Regent

Sunscorch Regent {3}{W}{W}

Creature - Dragon
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
"We trust in the scalelords, bringers of justice that none can escape."
—Urdnan, Dromoka warrior
4/3
Sunscour

Sunscour {5}{W}{W}

Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
  • Coldsnap
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When Sunscourge Champion enters, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Sunseed Nurturer

Sunseed Nurturer {2}{W}

Creature - Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
1/1
  • Shards of Alara
Sunset Revelry

Sunset Revelry {1}{W}

Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.