30036 cards found
Chardalyn Dragon

Chardalyn Dragon {6}

Artifact Creature - Dragon
Flying
First discovered in ancient Netheril, chardalyn stones absorb and hold magical energy, enabling constructs to be infused with fearsome power and unnatural malice.
4/4
Chariot of Victory

Chariot of Victory {3}

Artifact - Equipment
Equipped creature has first strike, trample, and haste.
Equip {1}
The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy.
  • Journey into Nyx
Chariot of the Sun

Chariot of the Sun {3}

Artifact
{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
"Sun follows Moon until she tires, then carries her until she's strong / and runs ahead of him again."
—"Love Song of Night and Day"
  • Mirage
Charisma Bobblehead

Charisma Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Charmed Pendant

Charmed Pendant {4}

Artifact
{T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant.
  • Odyssey
Chief of the Foundry

Chief of the Foundry {3}

Artifact Creature - Construct
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
2/3
Chimeric Coils

Chimeric Coils {1}

Artifact
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
The energy that infuses the rings with life also melts them away, leaving only useless puddles of slag.
  • Fifth Dawn
Chimeric Egg

Chimeric Egg {3}

Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
  • Darksteel
Chimeric Idol

Chimeric Idol {3}

Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.
Chimeric Mass

Chimeric Mass {X}

Artifact
Chimeric Mass enters the battlefield with X charge counters on it.
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Chimeric Sphere

Chimeric Sphere {3}

Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
  • Weatherlight
Chimeric Staff

Chimeric Staff {4}

Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
Chimil, the Inner Sun

Chimil, the Inner Sun {6}

Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5.
Chitinous Cloak

Chitinous Cloak {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Equip {3}
"If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones."
—Ryza, Oran-Rief scout
  • Oath of the Gatewatch
Choose Your Champion

Choose Your Champion

Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
"It seems the fate of the world rests on your shoulders, feeble child."
  • Archenemy Schemes
Choose Your Demise

Choose Your Demise

Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
  • Archenemy: Nicol Bolas Schemes
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Chromatic Orrery

Chromatic Orrery {7}

Legendary Artifact
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Visitors marvel at its design, unaware of the other world that inspired it.
Chromatic Sphere

Chromatic Sphere {1}

Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"As expected, this sphere's design reflects the colors of the four moons . . . plus another?"
—Pontifex, elder researcher
Chromatic Star

Chromatic Star {1}

Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
Chrome Cat

Chrome Cat {3}

Artifact Creature - Cat
When Chrome Cat enters the battlefield, scry 1.
"I always say, 'If it's breathing, it's lying.' Luckily my friend here does neither."
—Lord Xander
3/2
  • Streets of New Capenna
Chrome Mox

Chrome Mox {0}

Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
Chrome Replicator

Chrome Replicator {5}

Artifact Creature - Construct
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
Who would you trust to watch your back more than yourself?
4/4
  • Core Set 2021
Chrome Steed

Chrome Steed {4}

Artifact Creature - Horse
Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
According to Auriok myth, it collects scrap in order to reassemble its lost rider.
2/2
  • Scars of Mirrodin
Chronatog Avatar

Chronatog Avatar

Vanguard
You have no maximum hand size.
{0}: Draw three cards. You skip your next turn. Activate only once each turn.
Hand size bonus: -1
Life bonus: +1
  • Magic Online Avatars